Exemple #1
0
        private bool DrawCards(Deck deck, int numDraw, List <Card> discard)
        {
            bool ret;

            WriteResult("Testing draw " + numDraw + " card....");
            int finalSize = deck.RemainingCards != 0 ? deck.RemainingCards - numDraw : 0;

            finalSize = finalSize < 0 ? 0 : finalSize;
            bool deckEmpty = deck.RemainingCards == 0?true:false;

            for (int i = 0; i < numDraw; i++)
            {
                Card c = deck.DealOneCard();
                if (deckEmpty)
                {
                    if (c != null)
                    {
                        WriteResult("Failed - card returned on empty");
                        return(false);
                    }
                    if (deck.RemainingCards != 0)
                    {
                        WriteResult("Failed - remaining cards added after empty deal");
                        return(false);
                    }
                    continue;
                }
                deckEmpty = deck.RemainingCards == 0 ? true : false;
                discard.Add(c);
            }

            ret = deck.RemainingCards == finalSize;
            WriteResult("Deck Size = " + deck.RemainingCards);
            if (!ret)
            {
                WriteResult("Failed - Deck Size");
                return(ret);
            }
            if (ContainsDiscarded(deck, discard))
            {
                WriteResult("Failed - Deck contains discarded cards");
                return(false);
            }
            WriteResult("Passed");
            return(true);
        }
Exemple #2
0
        private bool Test4_ShuffleTest()
        {
            Console.WriteLine("Shuffle test.....");
            Deck deck  = new Deck();
            Deck deck2 = new Deck();

            deck.Shuffle();
            deck2.Shuffle();
            //make sure do not match
            if (deck.Equals(deck2))
            {
                WriteResult("Fail - Shuffled decks match");
                return(false);
            }

            List <Card> cards = deck.GetCards();

            deck.Shuffle();
            if (CardsMatch(cards, deck.GetCards()))
            {
                WriteResult("Fail - Deck matches after shuffle");
                return(false);
            }

            List <Card> discard = new List <Card>();

            discard.Add(deck.DealOneCard());
            deck.Shuffle();
            if (ContainsDiscarded(deck, discard))
            {
                WriteResult("Fail - shuffled deck contains discarded cards");
                return(false);
            }
            for (int i = 0; i < 14; i++)
            {
                discard.Add(deck.DealOneCard());
            }
            deck.Shuffle();
            if (ContainsDiscarded(deck, discard))
            {
                WriteResult("Fail - deck contains discarded cards after many discard");
                return(false);
            }
            deck.Shuffle();
            deck.Shuffle();
            deck.Shuffle();
            if (ContainsDiscarded(deck, discard))
            {
                WriteResult("Fail - deck contains discarded cards after many shuffle");
                return(false);
            }

            for (int i = 0; i < deck.RemainingCards; i++)
            {
                discard.Add(deck.DealOneCard());
            }
            try
            {
                deck.Shuffle();
            }
            catch
            {
                WriteResult("Fail - threw exception on shuffle empty deck");
                return(false);
            }
            WriteResult("Passed");
            return(true);
        }