public ParticleManager() { assetHelper = Game1.AssetHelper; partEffects = new List <ParticleEffect>(); random = new Random(); triangleTex = assetHelper.GetSprite("triangles50"); }
public void LoadAllCards() { numfont = assetHelper.GetFont("numfont"); namefont = assetHelper.GetFont("namefont"); descfont = assetHelper.GetFont("descfont"); bignums = assetHelper.GetFont("bignums"); icons = assetHelper.GetSprite("icons"); streamReader = new StreamReader("../../../../Assets/AllCards.txt"); lines = int.Parse(streamReader.ReadLine()); numcards = lines / 10; cardProperties = new string[lines]; for (int i = 0; i < lines; i++) { cardProperties[i] = streamReader.ReadLine(); } streamReader.Close(); CreateCards(); }