コード例 #1
0
ファイル: ParticleManager.cs プロジェクト: joris556/CardGame
 public ParticleManager()
 {
     assetHelper = Game1.AssetHelper;
     partEffects = new List <ParticleEffect>();
     random      = new Random();
     triangleTex = assetHelper.GetSprite("triangles50");
 }
コード例 #2
0
        public void LoadAllCards()
        {
            numfont  = assetHelper.GetFont("numfont");
            namefont = assetHelper.GetFont("namefont");
            descfont = assetHelper.GetFont("descfont");
            bignums  = assetHelper.GetFont("bignums");
            icons    = assetHelper.GetSprite("icons");


            streamReader   = new StreamReader("../../../../Assets/AllCards.txt");
            lines          = int.Parse(streamReader.ReadLine());
            numcards       = lines / 10;
            cardProperties = new string[lines];

            for (int i = 0; i < lines; i++)
            {
                cardProperties[i] = streamReader.ReadLine();
            }

            streamReader.Close();

            CreateCards();
        }