Exemple #1
0
        protected override void DoInitialize()
        {
            this.viewportSwitch    = new ViewportSwitch();
            this.scissorTestSwitch = new ScissorTestSwitch();

            Renderer renderer = this.Renderer;

            if (renderer != null)
            {
                renderer.Initialize();
            }
        }
 public DefaultRendererComponent(BuildInSceneObject buildIn, SceneObject bindingObject = null)
     : base(bindingObject)
 {
     var shaderCodes = new ShaderCode[2];
     shaderCodes[0] = new ShaderCode(ManifestResourceLoader.LoadTextFile(@"Resources\BuildInSceneObject.vert"), ShaderType.VertexShader);
     shaderCodes[1] = new ShaderCode(ManifestResourceLoader.LoadTextFile(@"Resources\BuildInSceneObject.frag"), ShaderType.FragmentShader);
     IBufferable bufferable = GetModel(buildIn);
     PropertyNameMap map = GetMap(buildIn);
     var renderer = new Renderer(bufferable, shaderCodes, map);
     renderer.Initialize();
     this.Renderer = renderer;
 }
Exemple #3
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="buildIn"></param>
        /// <param name="bindingObject"></param>
        public DefaultRendererComponent(BuildInSceneObject buildIn, SceneObject bindingObject = null)
            : base(bindingObject)
        {
            var shaderCodes = new ShaderCode[2];

            shaderCodes[0] = new ShaderCode(File.ReadAllText(@"shaders\BuildInSceneObject.vert"), ShaderType.VertexShader);
            shaderCodes[1] = new ShaderCode(File.ReadAllText(@"shaders\BuildInSceneObject.frag"), ShaderType.FragmentShader);
            IBufferable     bufferable = GetModel(buildIn);
            PropertyNameMap map        = GetMap(buildIn);
            var             renderer   = new Renderer(bufferable, shaderCodes, map);

            renderer.Initialize();
            this.Renderer = renderer;
        }