Exemple #1
0
        public UIText(
            System.Windows.Forms.AnchorStyles anchor, System.Windows.Forms.Padding margin,
            System.Drawing.Size size, int zNear, int zFar, FontResource fontResource = null, int maxCharCount = 100)
            : base(anchor, margin, size, zNear, zFar)
        {
            if (fontResource == null)
            { this.fontResource = FontResource.Default; }
            else
            { this.fontResource = fontResource; }

            this.Name = this.GetType().Name;
            var shaderCodes = new ShaderCode[2];
            shaderCodes[0] = new ShaderCode(ManifestResourceLoader.LoadTextFile(
            @"Resources.UIText.vert"), ShaderType.VertexShader);
            shaderCodes[1] = new ShaderCode(ManifestResourceLoader.LoadTextFile(
            @"Resources.UIText.frag"), ShaderType.FragmentShader);
            var map = new PropertyNameMap();
            map.Add("position", "position");
            map.Add("uv", "uv");
            var model = new TextModel(maxCharCount);
            Renderer renderer = new Renderer(model, shaderCodes, map);

            this.model = model;
            this.Renderer = renderer;
        }
Exemple #2
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        public BoundedRenderer(Renderer scientificRenderer, vec3 lengths)
        {
            if (scientificRenderer == null)
            { throw new ArgumentNullException(); }

            this.BoundingBoxRenderer = BoudingBoxRendererFactory.GetBoundingBoxRenderer(lengths);
            this.ScientificRenderer = scientificRenderer;
        }
 public DefaultRendererComponent(BuildInSceneObject buildIn, SceneObject bindingObject = null)
     : base(bindingObject)
 {
     var shaderCodes = new ShaderCode[2];
     shaderCodes[0] = new ShaderCode(ManifestResourceLoader.LoadTextFile(@"Resources\BuildInSceneObject.vert"), ShaderType.VertexShader);
     shaderCodes[1] = new ShaderCode(ManifestResourceLoader.LoadTextFile(@"Resources\BuildInSceneObject.frag"), ShaderType.FragmentShader);
     IBufferable bufferable = GetModel(buildIn);
     PropertyNameMap map = GetMap(buildIn);
     var renderer = new Renderer(bufferable, shaderCodes, map);
     renderer.Initialize();
     this.Renderer = renderer;
 }
Exemple #4
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        /// <summary>
        /// opengl UI for Axis
        /// </summary>
        /// <param name="anchor"></param>
        /// <param name="margin"></param>
        /// <param name="size"></param>
        /// <param name="partCount">24 as default.</param>
        public UIAxis(
            System.Windows.Forms.AnchorStyles anchor, System.Windows.Forms.Padding margin,
            System.Drawing.Size size, int partCount = 24)
            : base(anchor, margin, size, -Math.Max(size.Width, size.Height), Math.Max(size.Width, size.Height))
        {
            var shaderCodes = new ShaderCode[2];
            shaderCodes[0] = new ShaderCode(ManifestResourceLoader.LoadTextFile(@"Resources\Simple.vert"), ShaderType.VertexShader);
            shaderCodes[1] = new ShaderCode(ManifestResourceLoader.LoadTextFile(@"Resources\Simple.frag"), ShaderType.FragmentShader);
            var map = new AttributeMap();
            map.Add("in_Position", Axis.strPosition);
            map.Add("in_Color", Axis.strColor);
            var axis = new Axis(partCount, 0.5f);
            var renderer = new Renderer(axis, shaderCodes, map);
            renderer.ModelSize = axis.ModelSize;

            this.Renderer = renderer;
        }
        private void mniLoadECLGrid_Click(object sender, EventArgs e)
        {
            if (openFileDialog1.ShowDialog() != DialogResult.OK)
            {
                return;
            }

            //ModelContainer modelContainer = this.ModelContainer;

            string fileName = openFileDialog1.FileName;
            SimulationInputData inputData;
            try
            {
                inputData = this.LoadEclInputData(fileName);
            }
            catch (Exception err)
            {
                MessageBox.Show(String.Format("Load Error,{0}", err.Message), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }

            try
            {
                List<GridBlockProperty> gridProps = inputData.RootDataFile.GetGridProperties();
                GridBlockProperty gbp = gridProps[0];
                double axisMin, axisMax, step;
                ColorIndicatorAxisAutomator.Automate(gbp.MinValue, gbp.MaxValue, out axisMin, out axisMax, out step);
                CatesianGrid grid = inputData.DumpCatesianGrid((float)axisMin, (float)axisMax);
                var shaderCodes = new ShaderCode[2];
                shaderCodes[0] = new ShaderCode(File.ReadAllText(@"shaders\HexahedronGrid.vert"), ShaderType.VertexShader);
                shaderCodes[1] = new ShaderCode(File.ReadAllText(@"shaders\HexahedronGrid.frag"), ShaderType.FragmentShader);
                var map = new PropertyNameMap();
                map.Add("in_Position", CatesianGrid.strPosition);
                map.Add("in_uv", CatesianGrid.strColor);
                var scientificRenderer = new Renderer(grid, shaderCodes, map);
                var boundedRenderer = new BoundedRenderer(scientificRenderer,
                    grid.DataSource.SourceActiveBounds.Max - grid.DataSource.SourceActiveBounds.Min);
                boundedRenderer.Initialize();
                SceneObject sceneObject = new SceneObject();
                sceneObject.Name = typeof(CatesianGrid).Name;
                sceneObject.Renderer = new BoundedRendererComponent(boundedRenderer);
                //sceneObject.Transform.Position = grid.DataSource.TranslateMatrix;
                this.scientificCanvas.Scene.ObjectList.Add(sceneObject);
                //sceneObject.Renderer=ne
                //SimLabGrid gridder = null;
                //try
                //{
                //    gridderSource = CreateGridderSource(inputData);
                //}
                //catch (Exception err)
                //{
                //    MessageBox.Show(String.Format("Create Gridder Failed,{0}", err.Message), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                //    return;
                //}

                //if (gridderSource != null)
                //{
                //    string caseFileName = System.IO.Path.GetFileName(fileName);
                //    TreeNode gridderNode = this.objectsTreeView.Nodes.Add(caseFileName);
                //    gridderNode.ToolTipText = fileName;
                //    List<GridBlockProperty> gridProps = inputData.RootDataFile.GetGridProperties();
                //    if (gridProps.Count <= 0)
                //    {
                //        GridBlockProperty gbp = this.CreateGridSequenceGridBlockProperty(gridderSource, "INDEX");
                //        gridProps.Add(gbp);
                //    }
                //    foreach (GridBlockProperty gbp in gridProps)
                //    {
                //        TreeNode propNode = gridderNode.Nodes.Add(gbp.Name);
                //        propNode.Tag = gbp;
                //    }

                //    vec3 boundMin;
                //    vec3 boundMax;
                //    gridder = CreateGridder(gridderSource, gridProps[0], out boundMin, out boundMax);
                //    if (gridder != null)
                //    {
                //        this.objectsTreeView.ExpandAll();
                //        //modelContainer.AddChild(gridder);
                //        //modelContainer.BoundingBox.SetBounds(gridderSource.TransformedActiveBounds.Min, gridderSource.TransformedActiveBounds.Max);
                //        //this.scene.ViewType = ViewTypes.UserView;
                //        gridderNode.Tag = gridder;
                //        gridder.Tag = gridderSource;
                //        gridderSource.Tag = gridderNode.Nodes[0];
                //        gridderNode.Checked = gridder.IsEnabled;
                //        gridderNode.Nodes[0].Checked = true;
                //    }

                //List<Well> well3dList;
                //try
                //{
                //    well3dList = this.CreateWell3D(inputData, this.scene, gridderSource);
                //}
                //catch (Exception err)
                //{
                //    MessageBox.Show(String.Format("Create Well3d,{0}", err.Message), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                //    return;
                //}
                //if (well3dList != null && well3dList.Count > 0)
                //    this.AddWellNodes(gridderNode, this.scene, well3dList);
                //}
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.ToString());
            }
        }