public static Clear ( ClearBufferMask mask ) : void | ||
mask | ClearBufferMask | Which buffers to clear. |
Résultat | void |
public void clear(uint bits) { bind(); OpenGL.Clear(bits); release(); }
public static Clear ( ClearBufferMask mask ) : void | ||
mask | ClearBufferMask | Which buffers to clear. |
Résultat | void |
public void clear(uint bits) { bind(); OpenGL.Clear(bits); release(); }