/// <summary> /// Create a new StateMaster object. /// </summary> /// <param name="stateId">Initial value of the StateId property.</param> public static StateMaster CreateStateMaster(global::System.Int32 stateId) { StateMaster stateMaster = new StateMaster(); stateMaster.StateId = stateId; return stateMaster; }
/// <summary> /// Deprecated Method for adding a new object to the StateMasters EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToStateMasters(StateMaster stateMaster) { base.AddObject("StateMasters", stateMaster); }