/// <summary>
 /// Create a new StateMaster object.
 /// </summary>
 /// <param name="stateId">Initial value of the StateId property.</param>
 public static StateMaster CreateStateMaster(global::System.Int32 stateId)
 {
     StateMaster stateMaster = new StateMaster();
     stateMaster.StateId = stateId;
     return stateMaster;
 }
 /// <summary>
 /// Deprecated Method for adding a new object to the StateMasters EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToStateMasters(StateMaster stateMaster)
 {
     base.AddObject("StateMasters", stateMaster);
 }