Exemple #1
0
 protected override void OnRenderImage(RenderTexture source, RenderTexture destination)
 {
     Material.SetColor("_White", white);
     Material.SetColor("_Black", black);
     Material.SetColor("_Red", red);
     Material.SetColor("_Green", green);
     Material.SetColor("_Blue", blue);
     Material.SetColor("_Yellow", yellow);
     Material.SetColor("_Magenta", magenta);
     Material.SetColor("_Cyan", cyan);
     Material.SetFloat("_Amount", amount);
     Graphics.Blit(source, destination, Material, CLib.IsLinearColorSpace() ? 1 : 0);
 }
Exemple #2
0
        protected override void OnRenderImage(RenderTexture source, RenderTexture destination)
        {
            float fp = CLib.Frac(phase);

            if (fp == 0f)
            {
                Graphics.Blit(source, destination);
                return;
            }

            Material.SetVector("_Params", new Vector4(
                                   amplitude,
                                   waves,
                                   colorGlitch,
                                   fp
                                   ));

            Graphics.Blit(source, destination, Material);
        }
        protected virtual void RenderLut3D(RenderTexture source, RenderTexture destination)
        {
            if (needsUpdate || lookupTexture.name != m_BaseTextureName)
            {
                ConvertBaseTexture();
            }

            if (m_Lut3D == null)
            {
                SetIdentityLut();
            }

            Material.SetTexture("_LookupTex", m_Lut3D);
            float lutSize = (float)m_Lut3D.width;

            Material.SetVector("_Params", new Vector3(
                                   (lutSize - 1f) / (1f * lutSize),
                                   1f / (2f * lutSize),
                                   amount
                                   ));

            Graphics.Blit(source, destination, Material, CLib.IsLinearColorSpace() ? 1 : 0);
        }
 protected virtual void Reset()
 {
     white = CLib.IsLinearColorSpace() ?
             new Color(0.72974005284f, 0.72974005284f, 0.72974005284f) :
             new Color(0.5f, 0.5f, 0.5f);
 }