public Container(Texture2D backgroundTexture, Vector2 position, Constants.ViewLayer layer, Constants.ViewContainerLayout layout, bool visible) : base(position, backgroundTexture.Width, backgroundTexture.Height, layer, visible) { Layout = layout; ChildViews = new List<View> (); if (backgroundTexture != null) { BackgroundSprite = new Sprite (backgroundTexture, new Vector2 (0, 0), layer); AddBackgroundSpriteAsChild (); } }
public Container(int width, int height, Vector2 position, Constants.ViewLayer layer, Constants.ViewContainerLayout layout) : base(position, width, height, layer, true) { Layout = layout; ChildViews = new List<View> (); }