static int set__Instance(IntPtr L) { try { CFramework.UnitySingleton<CFramework.TimerManager> arg0 = (CFramework.UnitySingleton<CFramework.TimerManager>)ToLua.CheckObject<CFramework.UnitySingleton<CFramework.TimerManager>>(L, 2); CFramework.UnitySingleton<CFramework.TimerManager>._Instance = arg0; return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } }
static int set__Instance(IntPtr L) { try { CFramework.UnitySingleton <CFramework.SceneManagerEx> arg0 = (CFramework.UnitySingleton <CFramework.SceneManagerEx>)ToLua.CheckObject <CFramework.UnitySingleton <CFramework.SceneManagerEx> >(L, 2); CFramework.UnitySingleton <CFramework.SceneManagerEx> ._Instance = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }