static int set__Instance(IntPtr L)
	{
		try
		{
			CFramework.UnitySingleton<CFramework.TimerManager> arg0 = (CFramework.UnitySingleton<CFramework.TimerManager>)ToLua.CheckObject<CFramework.UnitySingleton<CFramework.TimerManager>>(L, 2);
			CFramework.UnitySingleton<CFramework.TimerManager>._Instance = arg0;
			return 0;
		}
		catch (Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}
Beispiel #2
0
 static int set__Instance(IntPtr L)
 {
     try
     {
         CFramework.UnitySingleton <CFramework.SceneManagerEx> arg0 = (CFramework.UnitySingleton <CFramework.SceneManagerEx>)ToLua.CheckObject <CFramework.UnitySingleton <CFramework.SceneManagerEx> >(L, 2);
         CFramework.UnitySingleton <CFramework.SceneManagerEx> ._Instance = arg0;
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }