public void GetEnemyMasterAtRandom(Action <EnemyMaster> resfunc) { if (_popEnemies == null) { return; } var random = UnityEngine.Random.Range(0, _popEnemies.Count); EnemyMaster enemyMaster = _popEnemies[random]; resfunc.SafeCall(enemyMaster); }
public EnemyModel(EnemyMaster master) { Name = master.Name; Health = master.Health; MoveSpeed = master.MoveSpeed; }