public static Offset <ButtplugFFI.LinearCmd> CreateLinearCmd(FlatBufferBuilder builder, VectorOffset movementsOffset = default(VectorOffset)) { builder.StartTable(1); LinearCmd.AddMovements(builder, movementsOffset); return(LinearCmd.EndLinearCmd(builder)); }
public static LinearCmd GetRootAsLinearCmd(ByteBuffer _bb, LinearCmd obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }