public static Offset <ButtplugFFI.LinearCmd> CreateLinearCmd(FlatBufferBuilder builder,
                                                              VectorOffset movementsOffset = default(VectorOffset))
 {
     builder.StartTable(1);
     LinearCmd.AddMovements(builder, movementsOffset);
     return(LinearCmd.EndLinearCmd(builder));
 }
 public static LinearCmd GetRootAsLinearCmd(ByteBuffer _bb, LinearCmd obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }