Exemple #1
0
        public static void Init()
        {
            string                itemName     = "Corrupt Accuracy Module";
            string                resourceName = "BunnyMod/Resources/WeaponModules/corruptmoduleaccuracyfailure.png";
            GameObject            obj          = new GameObject(itemName);
            CorruptModuleAccuracy Module       = obj.AddComponent <CorruptModuleAccuracy>();

            ItemBuilder.AddSpriteToObject(itemName, resourceName, obj);
            string shortDesc = "ERROR: AIM FAILURE.";
            string longDesc  = "> \n\n>DETECTED FAILURE IN ACCURACY MODULE\n\n>FAILURE TO CALIBRATE WEAPON\n\n>SEEK CAUTION UNTIL RESTORATION COMPLETE";

            Module.SetupItem(shortDesc, longDesc, "bny");
            Module.quality = PickupObject.ItemQuality.EXCLUDED;
            ItemBuilder.AddPassiveStatModifier(Module, PlayerStats.StatType.Accuracy, 3.5f, StatModifier.ModifyMethod.ADDITIVE);
        }