public virtual void OnHandleInput() { if (Input.KeysPressed.Count != 0) { switch (Input.KeysPressed[0]) { case Keys.Escape: case Keys.Q: Graphics.Form.Close(); return; case Keys.F1: MessageBox.Show( "Move using WASD + shift\n" + "Left click - point camera\n" + "Right click - pick up an object using a Point2PointConstraint\n" + "Right click + shift - pick up an object using a fixed Generic6DofConstraint\n" + "Space - shoot box\n" + "Q - quit\n\n" + Graphics.InfoText, "Help"); // Key release won't be captured Input.KeysDown.Remove(Keys.F1); break; case Keys.F3: IsDebugDrawEnabled = !IsDebugDrawEnabled; break; case Keys.F8: Input.ClearKeyCache(); GraphicsLibraryManager.ExitWithReload = true; Graphics.Form.Close(); break; case Keys.F11: Graphics.IsFullScreen = !Graphics.IsFullScreen; break; case (Keys.Control | Keys.F): const int maxSerializeBufferSize = 1024 * 1024 * 5; using (var serializer = new DefaultSerializer(maxSerializeBufferSize)) { World.Serialize(serializer); byte[] dataBytes = new byte[serializer.CurrentBufferSize]; System.Runtime.InteropServices.Marshal.Copy(serializer.BufferPointer, dataBytes, 0, dataBytes.Length); using (var file = new System.IO.FileStream("world.bullet", System.IO.FileMode.Create)) { file.Write(dataBytes, 0, dataBytes.Length); } } break; case Keys.G: //shadowsEnabled = !shadowsEnabled; break; case Keys.Space: ShootBox(Freelook.Eye, GetRayTo(Input.MousePoint, Freelook.Eye, Freelook.Target, Graphics.FieldOfView)); break; case Keys.Return: ClientResetScene(); break; } } if (Input.MousePressed != MouseButtons.None) { Vector3 rayTo = GetRayTo(Input.MousePoint, Freelook.Eye, Freelook.Target, Graphics.FieldOfView); if (Input.MousePressed == MouseButtons.Right) { if (World != null) { Vector3 rayFrom = Freelook.Eye; ClosestRayResultCallback rayCallback = new ClosestRayResultCallback(ref rayFrom, ref rayTo); World.RayTestRef(ref rayFrom, ref rayTo, rayCallback); if (rayCallback.HasHit) { Vector3 pickPos = rayCallback.HitPointWorld; RigidBody body = rayCallback.CollisionObject as RigidBody; if (body != null) { if (!(body.IsStaticObject || body.IsKinematicObject)) { pickedBody = body; pickedBody.ActivationState = ActivationState.DisableDeactivation; Vector3 localPivot = Vector3.TransformCoordinate(pickPos, Matrix.Invert(body.CenterOfMassTransform)); if (Input.KeysDown.Contains(Keys.ShiftKey)) { Generic6DofConstraint dof6 = new Generic6DofConstraint(body, Matrix.Translation(localPivot), false) { LinearLowerLimit = Vector3.Zero, LinearUpperLimit = Vector3.Zero, AngularLowerLimit = Vector3.Zero, AngularUpperLimit = Vector3.Zero }; World.AddConstraint(dof6); pickConstraint = dof6; dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 0); dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 1); dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 2); dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 3); dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 4); dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 5); dof6.SetParam(ConstraintParam.StopErp, 0.1f, 0); dof6.SetParam(ConstraintParam.StopErp, 0.1f, 1); dof6.SetParam(ConstraintParam.StopErp, 0.1f, 2); dof6.SetParam(ConstraintParam.StopErp, 0.1f, 3); dof6.SetParam(ConstraintParam.StopErp, 0.1f, 4); dof6.SetParam(ConstraintParam.StopErp, 0.1f, 5); } else { Point2PointConstraint p2p = new Point2PointConstraint(body, localPivot); World.AddConstraint(p2p); pickConstraint = p2p; p2p.Setting.ImpulseClamp = 30; //very weak constraint for picking p2p.Setting.Tau = 0.001f; /* p2p.SetParam(ConstraintParams.Cfm, 0.8f, 0); p2p.SetParam(ConstraintParams.Cfm, 0.8f, 1); p2p.SetParam(ConstraintParams.Cfm, 0.8f, 2); p2p.SetParam(ConstraintParams.Erp, 0.1f, 0); p2p.SetParam(ConstraintParams.Erp, 0.1f, 1); p2p.SetParam(ConstraintParams.Erp, 0.1f, 2); */ } } } else { MultiBodyLinkCollider multiCol = rayCallback.CollisionObject as MultiBodyLinkCollider; if (multiCol != null && multiCol.MultiBody != null) { MultiBody mb = multiCol.MultiBody; prevCanSleep = mb.CanSleep; mb.CanSleep = false; Vector3 pivotInA = mb.WorldPosToLocal(multiCol.Link, pickPos); MultiBodyPoint2Point p2p = new MultiBodyPoint2Point(mb, multiCol.Link, null, pivotInA, pickPos); p2p.MaxAppliedImpulse = 2; (World as MultiBodyDynamicsWorld).AddMultiBodyConstraint(p2p); pickingMultiBodyPoint2Point = p2p; } } oldPickingDist = (pickPos - rayFrom).Length; } rayCallback.Dispose(); } } } else if (Input.MouseReleased == MouseButtons.Right) { RemovePickingConstraint(); } // Mouse movement if (Input.MouseDown == MouseButtons.Right) { MovePickedBody(); } }
public virtual void OnHandleInput() { if (_input.KeysPressed.Count != 0) { switch (_input.KeysPressed[0]) { case Keys.Escape: case Keys.Q: Graphics.Form.Close(); return; case Keys.F3: IsDebugDrawEnabled = !IsDebugDrawEnabled; break; case Keys.F8: Input.ClearKeyCache(); LibraryManager.ExitWithReload = true; Graphics.Form.Close(); break; case Keys.F11: Graphics.IsFullScreen = !Graphics.IsFullScreen; break; case (Keys.Control | Keys.F): const int maxSerializeBufferSize = 1024 * 1024 * 5; DefaultSerializer serializer = new DefaultSerializer(maxSerializeBufferSize); World.Serialize(serializer); byte[] dataBytes = new byte[serializer.CurrentBufferSize]; System.Runtime.InteropServices.Marshal.Copy(serializer.BufferPointer, dataBytes, 0, dataBytes.Length); System.IO.FileStream file = new System.IO.FileStream("world.bullet", System.IO.FileMode.Create); file.Write(dataBytes, 0, dataBytes.Length); file.Dispose(); break; case Keys.G: //shadowsEnabled = !shadowsEnabled; break; case Keys.Space: ShootBox(_freelook.Eye, GetRayTo(_input.MousePoint, _freelook.Eye, _freelook.Target, Graphics.FieldOfView)); break; case Keys.Return: ClientResetScene(); break; } } if (_input.MousePressed != MouseButtons.None) { Vector3 rayTo = GetRayTo(_input.MousePoint, _freelook.Eye, _freelook.Target, Graphics.FieldOfView); if (_input.MousePressed == MouseButtons.Right) { if (_world != null) { Vector3 rayFrom = _freelook.Eye; ClosestRayResultCallback rayCallback = new ClosestRayResultCallback(ref rayFrom, ref rayTo); _world.RayTestRef(ref rayFrom, ref rayTo, rayCallback); if (rayCallback.HasHit) { RigidBody body = rayCallback.CollisionObject as RigidBody; if (body != null) { if (!(body.IsStaticObject || body.IsKinematicObject)) { pickedBody = body; pickedBody.ActivationState = ActivationState.DisableDeactivation; Vector3 pickPos = rayCallback.HitPointWorld; Vector3 localPivot = Vector3.TransformCoordinate(pickPos, Matrix.Invert(body.CenterOfMassTransform)); if (_input.KeysDown.Contains(Keys.ShiftKey)) { Generic6DofConstraint dof6 = new Generic6DofConstraint(body, Matrix.Translation(localPivot), false) { LinearLowerLimit = Vector3.Zero, LinearUpperLimit = Vector3.Zero, AngularLowerLimit = Vector3.Zero, AngularUpperLimit = Vector3.Zero }; _world.AddConstraint(dof6); pickConstraint = dof6; dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 0); dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 1); dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 2); dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 3); dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 4); dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 5); dof6.SetParam(ConstraintParam.StopErp, 0.1f, 0); dof6.SetParam(ConstraintParam.StopErp, 0.1f, 1); dof6.SetParam(ConstraintParam.StopErp, 0.1f, 2); dof6.SetParam(ConstraintParam.StopErp, 0.1f, 3); dof6.SetParam(ConstraintParam.StopErp, 0.1f, 4); dof6.SetParam(ConstraintParam.StopErp, 0.1f, 5); } else { Point2PointConstraint p2p = new Point2PointConstraint(body, localPivot); _world.AddConstraint(p2p); pickConstraint = p2p; p2p.Setting.ImpulseClamp = 30; //very weak constraint for picking p2p.Setting.Tau = 0.001f; /* p2p.SetParam(ConstraintParams.Cfm, 0.8f, 0); p2p.SetParam(ConstraintParams.Cfm, 0.8f, 1); p2p.SetParam(ConstraintParams.Cfm, 0.8f, 2); p2p.SetParam(ConstraintParams.Erp, 0.1f, 0); p2p.SetParam(ConstraintParams.Erp, 0.1f, 1); p2p.SetParam(ConstraintParams.Erp, 0.1f, 2); */ } oldPickingDist = (pickPos - rayFrom).Length; } } } rayCallback.Dispose(); } } } else if (_input.MouseReleased == MouseButtons.Right) { RemovePickingConstraint(); } // Mouse movement if (_input.MouseDown == MouseButtons.Right) { if (pickConstraint != null) { Vector3 newRayTo = GetRayTo(_input.MousePoint, _freelook.Eye, _freelook.Target, Graphics.FieldOfView); if (pickConstraint.ConstraintType == TypedConstraintType.D6) { Generic6DofConstraint pickCon = pickConstraint as Generic6DofConstraint; //keep it at the same picking distance Vector3 rayFrom = _freelook.Eye; Vector3 dir = newRayTo - rayFrom; dir.Normalize(); dir *= oldPickingDist; Vector3 newPivotB = rayFrom + dir; Matrix tempFrameOffsetA = pickCon.FrameOffsetA; tempFrameOffsetA.M41 = newPivotB.X; tempFrameOffsetA.M42 = newPivotB.Y; tempFrameOffsetA.M43 = newPivotB.Z; pickCon.SetFrames(tempFrameOffsetA, pickCon.FrameOffsetB); } else { Point2PointConstraint pickCon = pickConstraint as Point2PointConstraint; //keep it at the same picking distance Vector3 rayFrom = _freelook.Eye; Vector3 dir = newRayTo - rayFrom; dir.Normalize(); dir *= oldPickingDist; pickCon.PivotInB = rayFrom + dir; } } } }
protected override void OnInitializePhysics() { // collision configuration contains default setup for memory, collision setup CollisionConf = new DefaultCollisionConfiguration(); Dispatcher = new CollisionDispatcher(CollisionConf); Broadphase = new DbvtBroadphase(); World = new DiscreteDynamicsWorld(Dispatcher, Broadphase, null, CollisionConf); World.Gravity = new Vector3(0, -10, 0); GImpactCollisionAlgorithm.RegisterAlgorithm(Dispatcher); string bulletFile; string[] args = Environment.GetCommandLineArgs(); if (args.Length == 1) { bulletFile = "testFile.bullet"; } else { bulletFile = args[1]; } fileLoader = new CustomBulletWorldImporter(World); if (!fileLoader.LoadFile(bulletFile)) { CollisionShape groundShape = new BoxShape(50); CollisionShapes.Add(groundShape); RigidBody ground = LocalCreateRigidBody(0, Matrix.Translation(0, -50, 0), groundShape); ground.UserObject = "Ground"; // create a few dynamic rigidbodies float mass = 1.0f; Vector3[] positions = new Vector3[2] { new Vector3(0.1f, 0.2f, 0.3f), new Vector3(0.4f, 0.5f, 0.6f) }; float[] radi = new float[2] { 0.3f, 0.4f }; CollisionShape colShape = new MultiSphereShape(positions, radi); //CollisionShape colShape = new CapsuleShapeZ(1, 1); //CollisionShape colShape = new CylinderShapeZ(1, 1, 1); //CollisionShape colShape = new BoxShape(1); //CollisionShape colShape = new SphereShape(1); CollisionShapes.Add(colShape); Vector3 localInertia = colShape.CalculateLocalInertia(mass); float start_x = StartPosX - ArraySizeX / 2; float start_y = StartPosY; float start_z = StartPosZ - ArraySizeZ / 2; int k, i, j; for (k = 0; k < ArraySizeY; k++) { for (i = 0; i < ArraySizeX; i++) { for (j = 0; j < ArraySizeZ; j++) { Matrix startTransform = Matrix.Translation( 2 * i + start_x, 2 * k + start_y, 2 * j + start_z ); // using motionstate is recommended, it provides interpolation capabilities // and only synchronizes 'active' objects DefaultMotionState myMotionState = new DefaultMotionState(startTransform); RigidBodyConstructionInfo rbInfo = new RigidBodyConstructionInfo(mass, myMotionState, colShape, localInertia); RigidBody body = new RigidBody(rbInfo); rbInfo.Dispose(); // make it drop from a height body.Translate(new Vector3(0, 20, 0)); World.AddRigidBody(body); } } } DefaultSerializer serializer = new DefaultSerializer(); serializer.RegisterNameForObject(ground, "GroundName"); for (i = 0; i < CollisionShapes.Count; i++) serializer.RegisterNameForObject(CollisionShapes[i], "name" + i.ToString()); Point2PointConstraint p2p = new Point2PointConstraint((RigidBody)World.CollisionObjectArray[2], new Vector3(0, 1, 0)); World.AddConstraint(p2p); serializer.RegisterNameForObject(p2p, "constraintje"); World.Serialize(serializer); BulletSharp.DataStream data = serializer.LockBuffer(); byte[] dataBytes = new byte[data.Length]; data.Read(dataBytes, 0, dataBytes.Length); FileStream file = new FileStream("testFile.bullet", FileMode.Create); file.Write(dataBytes, 0, dataBytes.Length); file.Close(); } }
/// <summary> /// Serializes a collision shape and exports a .bullet file. /// </summary> /// <param name="shape">The shape you want to serialize.</param> /// <param name="name">The name of the shape - this will be used as part of its filename. "media/physics/" + name + ".bullet"</param> public void SerializeShape(CollisionShape shape, string name) { Launch.Log(string.Concat("[PhysicsMain] Serializing new bullet mesh: ", "media/", name, ".bullet...")); // so we don't have to do this in the future, we make a .bullet file out of it DefaultSerializer serializer = new DefaultSerializer(); serializer.StartSerialization(); shape.SerializeSingleShape(serializer); serializer.FinishSerialization(); var stream = serializer.LockBuffer(); // export it using (var filestream = File.Create("media/" + name + ".bullet", serializer.CurrentBufferSize)) { stream.CopyTo(filestream); filestream.Close(); } stream.Close(); }