Exemple #1
0
        public void Read(AssetReader reader)
        {
            Vertices.Read(reader);
            UV.Read(reader);
            if (IsReadBindPoses(reader.Version))
            {
                BindPoses.Read(reader);
            }
            Normals.Read(reader);
            Tangents.Read(reader);
            Weight.Read(reader);
            NormalSigns.Read(reader);
            TangentSigns.Read(reader);
            if (IsReadFloatColors(reader.Version))
            {
                FloatColors.Read(reader);
            }

            BoneIndices.Read(reader);
            Triangles.Read(reader);

            if (IsReadColors(reader.Version))
            {
                Colors.Read(reader);
            }
            if (IsReadUVInfo(reader.Version))
            {
                UVInfo = reader.ReadUInt32();
            }
        }
Exemple #2
0
        public YAMLNode ExportYAML(IExportContainer container)
        {
            YAMLMappingNode node = new YAMLMappingNode();

            node.Add(VerticesName, Vertices.ExportYAML(container));
            node.Add(UVName, UV.ExportYAML(container));
            if (HasBindPoses(container.ExportVersion))
            {
                node.Add(BindPosesName, BindPoses.ExportYAML(container));
            }

            node.Add(NormalsName, Normals.ExportYAML(container));
            node.Add(TangentsName, Tangents.ExportYAML(container));
            node.Add(WeightsName, Weights.ExportYAML(container));
            node.Add(NormalSignsName, NormalSigns.ExportYAML(container));
            node.Add(TangentSignsName, TangentSigns.ExportYAML(container));
            if (HasFloatColors(container.ExportVersion))
            {
                node.Add(FloatColorsName, FloatColors.ExportYAML(container));
            }

            node.Add(BoneIndicesName, BoneIndices.ExportYAML(container));
            node.Add(TrianglesName, Triangles.ExportYAML(container));
            if (HasColors(container.ExportVersion))
            {
                node.Add(ColorsName, Colors.ExportYAML(container));
            }
            if (HasUVInfo(container.ExportVersion))
            {
                node.Add(UVInfoName, UVInfo);
            }
            return(node);
        }
Exemple #3
0
        public void Write(AssetWriter writer)
        {
            Vertices.Write(writer);
            UV.Write(writer);
            if (HasBindPoses(writer.Version))
            {
                BindPoses.Write(writer);
            }

            Normals.Write(writer);
            Tangents.Write(writer);
            Weights.Write(writer);
            NormalSigns.Write(writer);
            TangentSigns.Write(writer);
            if (HasFloatColors(writer.Version))
            {
                FloatColors.Write(writer);
            }

            BoneIndices.Write(writer);
            Triangles.Write(writer);
            if (HasColors(writer.Version))
            {
                Colors.Write(writer);
            }
            if (HasUVInfo(writer.Version))
            {
                writer.Write(UVInfo);
            }
        }
 public void Write(AssetsWriter writer)
 {
     Verticies.Write(writer);
     UV.Write(writer);
     Normals.Write(writer);
     Tangents.Write(writer);
     Weights.Write(writer);
     NormalSigns.Write(writer);
     TangentSigns.Write(writer);
     FloatColors.Write(writer);
     BoneIndicies.Write(writer);
     Triangles.Write(writer);
     writer.Write(UVInfo);
 }
Exemple #5
0
        public YAMLNode ExportYAML(IExportContainer container)
        {
            YAMLMappingNode node = new YAMLMappingNode();

            node.Add("m_Vertices", Vertices.ExportYAML(container));
            node.Add("m_UV", UV.ExportYAML(container));
            node.Add("m_Normals", Normals.ExportYAML(container));
            node.Add("m_Tangents", Tangents.ExportYAML(container));
            node.Add("m_Weights", Weight.ExportYAML(container));
            node.Add("m_NormalSigns", NormalSigns.ExportYAML(container));
            node.Add("m_TangentSigns", TangentSigns.ExportYAML(container));
            node.Add("m_FloatColors", IsReadFloatColors(container.Version) ? FloatColors.ExportYAML(container) : default(PackedFloatVector).ExportYAML(container));
            node.Add("m_BoneIndices", BoneIndices.ExportYAML(container));
            node.Add("m_Triangles", Triangles.ExportYAML(container));
            node.Add("m_UVInfo", UVInfo);
            return(node);
        }
Exemple #6
0
        public YAMLNode ExportYAML(IAssetsExporter exporter)
        {
#warning TODO: values acording to read version (current 2017.3.0f3)
            YAMLMappingNode node = new YAMLMappingNode();
            node.Add("m_Vertices", Vertices.ExportYAML(exporter));
            node.Add("m_UV", UV.ExportYAML(exporter));
            node.Add("m_Normals", Normals.ExportYAML(exporter));
            node.Add("m_Tangents", Tangents.ExportYAML(exporter));
            node.Add("m_Weights", Weight.ExportYAML(exporter));
            node.Add("m_NormalSigns", NormalSigns.ExportYAML(exporter));
            node.Add("m_TangentSigns", TangentSigns.ExportYAML(exporter));
            node.Add("m_FloatColors", IsReadFloatColors(exporter.Version) ? FloatColors.ExportYAML(exporter) : default(PackedFloatVector).ExportYAML(exporter));
            node.Add("m_BoneIndices", BoneIndices.ExportYAML(exporter));
            node.Add("m_Triangles", Triangles.ExportYAML(exporter));
            node.Add("m_UVInfo", UVInfo);
            return(node);
        }
Exemple #7
0
        public void Read(EndianStream stream)
        {
            if (IsReadMeshData)
            {
                Vertices.Read(stream);
                UV.Read(stream);
                if (IsReadBindPoses)
                {
                    BindPoses.Read(stream);
                }
                Normals.Read(stream);
                Tangents.Read(stream);
                Weight.Read(stream);
                NormalSigns.Read(stream);
                TangentSigns.Read(stream);

                if (IsReadFloatColors)
                {
                    FloatColors.Read(stream);
                }

                BoneIndices.Read(stream);
                Triangles.Read(stream);
            }

            if (IsReadPlainColors)
            {
                LocalAABB.Read(stream);
                m_plainColors = stream.ReadArray <Color>();
#warning TODO: todo what?
                m_collisionTriangles = stream.ReadByteArray();
                CollisionVertexCount = stream.ReadInt32();
            }
            else
            {
                if (IsReadCompressedColors)
                {
                    Colors.Read(stream);
                }
                else
                {
                    UVInfo = stream.ReadUInt32();
                }
            }
        }
Exemple #8
0
        public YAMLNode ExportYAML()
        {
#warning TODO: support different versions
            YAMLMappingNode node = new YAMLMappingNode();
            node.Add("m_Vertices", Vertices.ExportYAML());
            node.Add("m_UV", UV.ExportYAML());
            node.Add("m_Normals", Normals.ExportYAML());
            node.Add("m_Tangents", Tangents.ExportYAML());
            node.Add("m_Weights", Weight.ExportYAML());
            node.Add("m_NormalSigns", NormalSigns.ExportYAML());
            node.Add("m_TangentSigns", TangentSigns.ExportYAML());
            if (IsReadFloatColors)
            {
                node.Add("m_FloatColors", FloatColors.ExportYAML());
            }
            else
            {
                node.Add("m_FloatColors", PackedFloatVector.Empty.ExportYAML());
            }
            node.Add("m_BoneIndices", BoneIndices.ExportYAML());
            node.Add("m_Triangles", Triangles.ExportYAML());
            node.Add("m_UVInfo", UVInfo);
            return(node);
        }