protected override void Initialize() { base.Initialize(); //���@������ myship = new Myship(); myship.Init(); }
protected override void Initialize() { base.Initialize(); //自機初期化 myship = new Myship(); myship.Init(); }
public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; myship = new Myship(); //_clock = new GameClock(); //_inputState = new InputState(); //_inputWrapper = new InputWrapper(new ControllerWrapper(PlayerIndex.One, true), _clock.GetCurrentTime); //_inputWrapper.Controller.UseKeyboard = true; _moverManager = new MoverManager(myship.Position); }
public void setupHarness() { dude = new Myship(); manager = new MoverManager(dude.Position); pattern = new BulletPattern(); }
public void setupHarness() { dude = new Myship(); manager = new MoverManager(dude.Position); }