private void CreateFadeUi()
        {
            var fadeGameObject = Instantiate(_fadeUiPrefab);

            fadeGameObject.name = _fadeUiPrefab.name;
            _fadeUi             = fadeGameObject.GetComponent <AnimatedUi>();
            _fadeUi.ShowUiInstant();
        }
Exemple #2
0
 private void Awake()
 {
     _animatedUi = GetComponent <AnimatedUi>();
 }