public PlayerInputHandler(GameManager mrg)
 {
     this.parent = mrg.inputManager;
     this.mrg = mrg;
     name = "PlayerInputHandler";
     isActive = true;
 }
        public void Initialize()
        {
            FileLoader.LoadDataTypes();
            FileLoader.contentManager = game.Content;

            renderCore = new RenderingCore(game.GraphicsDevice, game.Content);
            inputManager = new InputManager("Keyboard");

            renderCore.settings.standardsize = new Vector2(1280, 1024);
            renderCore.settings.standardFont = game.Content.Load<SpriteFont>("Fonts/standardFont");

            player = new Player(this);

            gameStates = new List<GameState>();
            //setGameState(new GameStatePressStart(this),true,false);
            setGameState(new GameStateOnTheRun(this), true, false);
        }
 public PressStartHandler(GameManager mrg)
 {
     this.parent = mrg.inputManager;
     this.mrg = mrg;
     name = "PressStartHandler";
 }