public PlayerInputHandler(GameManager mrg) { this.parent = mrg.inputManager; this.mrg = mrg; name = "PlayerInputHandler"; isActive = true; }
public void Initialize() { FileLoader.LoadDataTypes(); FileLoader.contentManager = game.Content; renderCore = new RenderingCore(game.GraphicsDevice, game.Content); inputManager = new InputManager("Keyboard"); renderCore.settings.standardsize = new Vector2(1280, 1024); renderCore.settings.standardFont = game.Content.Load<SpriteFont>("Fonts/standardFont"); player = new Player(this); gameStates = new List<GameState>(); //setGameState(new GameStatePressStart(this),true,false); setGameState(new GameStateOnTheRun(this), true, false); }
public PressStartHandler(GameManager mrg) { this.parent = mrg.inputManager; this.mrg = mrg; name = "PressStartHandler"; }