void Start () { Application.runInBackground = true; gameOverCanvas.SetActive (false); //how to do stuffff BladeCast.BCListener listener = GetComponent<BladeCast.BCListener>(); sender = GetComponent<BladeCast.BCSender>(); //sender.SendToListeners("disabled", "playerId", "ten", 1); //immune player listener.Add ("connect", 0, "SpawnAPlayer"); movementListener = new BCListener.Listener ("movement", 0, "SaveJson"); listener.Add (movementListener); //listener.Add("movement", 0, "Move"); jumpingListener = new BCListener.Listener ("jump", 0, "SaveJson"); //listener.Add("jump", 0, "Jump"); listener.Add(jumpingListener); StartCoroutine (SpawnPowerUpsForever ()); }
// Use this for initialization void Start () { //how to do stuffff listener = GetComponent<BladeCast.BCListener>(); sender = GetComponent<BladeCast.BCSender>(); movementListener = new BCListener.Listener ("movement", 0, "Move"); listener.Add (movementListener); //listener.Add("movement", 0, "Move"); jumpingListener = new BCListener.Listener ("jump", 0, "Jump"); //listener.Add("jump", 0, "Jump"); listener.Add(jumpingListener); attackingListener = new BCListener.Listener ("attack", 0, "Attack"); //listener.Add("attack", 0, "Attack"); listener.Add(attackingListener); rb = GetComponent<Rigidbody>(); }