void Start () {
		Application.runInBackground = true;
		gameOverCanvas.SetActive (false);
		//how to do stuffff


		BladeCast.BCListener listener = GetComponent<BladeCast.BCListener>();
		sender = GetComponent<BladeCast.BCSender>();

		//sender.SendToListeners("disabled", "playerId", "ten", 1);	//immune player


		listener.Add ("connect", 0, "SpawnAPlayer");

		movementListener = new BCListener.Listener ("movement", 0, "SaveJson");
		listener.Add (movementListener);
		//listener.Add("movement", 0, "Move");

		jumpingListener = new BCListener.Listener ("jump", 0, "SaveJson");
		//listener.Add("jump", 0, "Jump");
		listener.Add(jumpingListener);

		StartCoroutine (SpawnPowerUpsForever ());

	}
Beispiel #2
0
	// Use this for initialization
	void Start () {
		//how to do stuffff
		listener = GetComponent<BladeCast.BCListener>();
        sender = GetComponent<BladeCast.BCSender>();
		movementListener = new BCListener.Listener ("movement", 0, "Move");
		listener.Add (movementListener);
		//listener.Add("movement", 0, "Move");

		jumpingListener = new BCListener.Listener ("jump", 0, "Jump");
		//listener.Add("jump", 0, "Jump");
		listener.Add(jumpingListener);

		attackingListener = new BCListener.Listener ("attack", 0, "Attack");
        //listener.Add("attack", 0, "Attack");
		listener.Add(attackingListener);

		rb = GetComponent<Rigidbody>();
        
	}