static void Main(string[] args) { var humanPlayer = new Player(); var aiDealer = new Player(); var game = new Game(humanPlayer, aiDealer); Console.WriteLine("Hello, Welcome to the casino!"); NextAction nextAction; do { Console.WriteLine($"You currently at {game.GetPlayerHandValue()}"); //TODO: Add some logic to show if it's a soft hand Console.WriteLine($"with the hand {game.GetPlayerHandAsString()}"); Console.WriteLine("Hit or stay? (Hit = 1, Stay = 0)"); nextAction = GetNextAction(); if (nextAction == NextAction.Hit) { game.Hit(); } } while (!game.HumanPlayerIsBlackjack() && !game.HumanPlayerIsBust() && nextAction != NextAction.Stay); if (game.HumanPlayerIsBlackjack()) { Console.WriteLine("Blackjack!"); Console.WriteLine($"with the hand {game.GetPlayerHandAsString()}"); } if (game.HumanPlayerIsBust()) { Console.WriteLine("Bust!"); Console.WriteLine($"with the hand {game.GetPlayerHandAsString()}"); } }
public static void Main(string[] args) { // Game setup // A game has a dealer, players and a shuffled deck // The dealer and all players have a hand var dealer = new Dealer() { name = "Dealer", hands = new List <Hand>() { new Hand() } }; var players = new List <Player>() { new Player() { name = "Player", hands = new List <Hand>() { new Hand() } } }; var game = new Game(players, dealer, 1); // Deal from top of deck to all players game.Deal(); // Show the cards and current scores ShowCurrentGameState(game, false); // Wait for user input ConsoleKeyInfo userKey; do { userKey = Console.ReadKey(true); // Hit if (userKey.Key == ConsoleKey.H) { game.Hit(players[0].hands[0]); ShowCurrentGameState(game, false); } // Stand else if (userKey.Key == ConsoleKey.S) { game.Stand(dealer.hands[0]); RevealDealerCards(dealer); ShowCurrentGameState(game, true); Environment.Exit(0); } } while (userKey.Key != ConsoleKey.Escape); }
static void Main(string[] args) { var game = new Game(new Deck()); while (true) { Console.WriteLine("Hello"); string cards = string.Empty; foreach (Card card in game.playerCards) { cards += "[" + card.ToString() + "] "; } Console.WriteLine("Your cards are: " + cards); Console.WriteLine("Select either 'hit' or 'stand'"); var input = Console.ReadLine(); if (input == "hit") { bool result = game.Hit(game.playerCards); if (!result) { Console.WriteLine("You busted, and thus you suck. GG"); break; } } else if (input == "stand") { bool result = game.Stand(); if (result) { Console.WriteLine("You actually won. Wow, I guess you're not bad."); break; } else { Console.WriteLine("Well, the dealer busted. GG"); break; } } } while (true) { System.Console.ReadKey(); } ; }
private void HitButton_Click(object sender, EventArgs e) { // очищаем label с тузом labelHasA.Text = ""; blackjack.Hit(Game.PlayerCardsList); if (blackjack.PlayerHasA()) //если в картах игрока имеется туз { labelHasA.Text = "A(1 или 11)"; //выводим соотв текст } if (buttonSplit.Visible == true) { buttonSplit.Visible = false; } if (blackjack.IsOverflow()) //если перебор у игрока { // присуждаем победу дилеру, заканчиваем игру //dealersWinsText.Text = Statistic.GetDealerWins().ToString(); info.Text = "Победа дилера! Перебор у игрока"; HitButton.Visible = false; StandButton.Visible = false; //Проводим операции над картами дилера DealerCardsRemoveAndBackToStartPosition(); DealerCardDraw(); dealerScore.Text = blackjack.GetTotalDealer().ToString(); } // записываем новую карту playerScore.Text = blackjack.GetTotalPlayer().ToString(); textboxPlayerCards.Text = blackjack.PlayerCards; if (blackjack.GetTotalPlayer() == 21) { HitButton.Visible = false; } // При хите отрисововаем карты PlayerCardsRemoveAndBackToStartPosition(); //Очишаем лист с картами игрка !!Востанавливаем позицию появления карт игрока PlayerCardDraw(); // Рисуем }