Exemple #1
0
        public void FrameAdvance(bool render, bool rendersound = true)
        {
            Frame++;

            LibSnes9x.debug_advance(_vbuff);

            if (IsLagFrame)
            {
                LagCount++;
            }
        }
Exemple #2
0
        public void FrameAdvance(bool render, bool rendersound = true)
        {
            Frame++;

            LibSnes9x.debug_advance(_vbuff);
        }