ComputeTile() public méthode

Computes which tile contains the specified coordinates (x, y, z, plane).
A valid tile number is always returned; out-of-range coordinate values are clamped to the bounds of the image. The x and y parameters are always used in calculating a tile. The z parameter is used if the image is deeper than 1 slice (TiffTag.IMAGEDEPTH > 1). The plane parameter is used only if data are organized in separate planes (TiffTag.PLANARCONFIG = PlanarConfig.SEPARATE).
public ComputeTile ( int x, int y, int z, short plane ) : int
x int The x-coordinate.
y int The y-coordinate.
z int The z-coordinate.
plane short The sample plane.
Résultat int
        static bool cvt_by_tile(Tiff inImage, Tiff outImage, int width, int height)
        {
            int tile_width = 0;
            int tile_height = 0;

            FieldValue[] result = inImage.GetField(TiffTag.TILEWIDTH);
            if (result != null)
            {
                tile_width = result[0].ToInt();

                result = inImage.GetField(TiffTag.TILELENGTH);
                if (result != null)
                    tile_height = result[0].ToInt();
            }

            if (result == null)
            {
                Tiff.Error(inImage.FileName(), "Source image not tiled");
                return false;
            }

            outImage.SetField(TiffTag.TILEWIDTH, tile_width);
            outImage.SetField(TiffTag.TILELENGTH, tile_height);

            // Allocate tile buffer
            int raster_size = multiply(tile_width, tile_height);
            int rasterByteSize = multiply(raster_size, sizeof(int));
            if (raster_size == 0 || rasterByteSize == 0)
            {
                Tiff.Error(inImage.FileName(),
                    "Can't allocate buffer for raster of size {0}x{1}", tile_width, tile_height);
                return false;
            }

            int[] raster = new int[raster_size];
            byte[] rasterBytes = new byte[rasterByteSize];

            // Allocate a scanline buffer for swapping during the vertical mirroring pass.
            // (Request can't overflow given prior checks.)
            int[] wrk_line = new int[tile_width];

            // Loop over the tiles.
            for (int row = 0; row < height; row += tile_height)
            {
                for (int col = 0; col < width; col += tile_width)
                {
                    // Read the tile into an RGBA array
                    if (!inImage.ReadRGBATile(col, row, raster))
                        return false;

                    // For some reason the ReadRGBATile() function chooses the lower left corner
                    // as the origin. Vertically mirror scanlines.
                    for (int i_row = 0; i_row < tile_height / 2; i_row++)
                    {
                        int topIndex = tile_width * i_row * sizeof(int);
                        int bottomIndex = tile_width * (tile_height - i_row - 1) * sizeof(int);

                        Buffer.BlockCopy(raster, topIndex, wrk_line, 0, tile_width * sizeof(int));
                        Buffer.BlockCopy(raster, bottomIndex, raster, topIndex, tile_width * sizeof(int));
                        Buffer.BlockCopy(wrk_line, 0, raster, bottomIndex, tile_width * sizeof(int));
                    }

                    // Write out the result in a tile.
                    int tile = outImage.ComputeTile(col, row, 0, 0);
                    Buffer.BlockCopy(raster, 0, rasterBytes, 0, rasterByteSize);
                    if (outImage.WriteEncodedTile(tile, rasterBytes, rasterByteSize) == -1)
                        return false;
                }
            }

            return true;
        }