public BingoSessionEvent(BingoSession base_session, bool create_playerlist) { session = base_session; //game_group_list = game_groups; session_number = base_session.session; bingoday = base_session.bingoday; if (create_playerlist) { _PlayerList = new BingoPlayers(this); } }
void Events_SessionChanging(object sender, BingoEvents.BingoSimpleIntPassFailEventArgs e) { try { next_session = new BingoSession(schedule, bingoday, e.arg); next_session_event = new BingoSessionEvent(next_session, true); } catch { e.success = false; } }
public BingoSessionEvent(BingoSession base_session, BallDataInterface bdi) { session = base_session; ball_data = bdi; //game_group_list = game_groups; session_number = base_session.session; bingoday = base_session.bingoday; _PlayerList = new BingoPlayers(this); }
/// <summary> /// This loads a specific schedule set. You only need to pass dsn OR schedule. /// </summary> /// <param name="dsn"></param> /// <param name="schedule"></param> /// <param name="bingoday"></param> /// <param name="session"></param> public BingoGameList(BingoSession session) { this.session = session; this.schedule = session.schedule; ReloadSessionGames(session.dataRowSession); }
void event_interface_SessionChanged(object sender, BingoEvents.BingoSimpleIntEventArgs e) { session_number = e.arg; session = next_session; session_event = next_session_event; }