Ejemplo n.º 1
0
        public BingoSessionEvent(BingoSession base_session, bool create_playerlist)
        {
            session = base_session;

            //game_group_list = game_groups;
            session_number = base_session.session;
            bingoday       = base_session.bingoday;
            if (create_playerlist)
            {
                _PlayerList = new BingoPlayers(this);
            }
        }
Ejemplo n.º 2
0
 void Events_SessionChanging(object sender, BingoEvents.BingoSimpleIntPassFailEventArgs e)
 {
     try
     {
         next_session       = new BingoSession(schedule, bingoday, e.arg);
         next_session_event = new BingoSessionEvent(next_session, true);
     }
     catch
     {
         e.success = false;
     }
 }
Ejemplo n.º 3
0
        public BingoSessionEvent(BingoSession base_session, BallDataInterface bdi)
        {
            session   = base_session;
            ball_data = bdi;

            //game_group_list = game_groups;

            session_number = base_session.session;

            bingoday = base_session.bingoday;

            _PlayerList = new BingoPlayers(this);
        }
Ejemplo n.º 4
0
 /// <summary>
 /// This loads a specific schedule set.  You only need to pass dsn OR schedule.
 /// </summary>
 /// <param name="dsn"></param>
 /// <param name="schedule"></param>
 /// <param name="bingoday"></param>
 /// <param name="session"></param>
 public BingoGameList(BingoSession session)
 {
     this.session  = session;
     this.schedule = session.schedule;
     ReloadSessionGames(session.dataRowSession);
 }
Ejemplo n.º 5
0
 void event_interface_SessionChanged(object sender, BingoEvents.BingoSimpleIntEventArgs e)
 {
     session_number = e.arg;
     session        = next_session;
     session_event  = next_session_event;
 }