private void HandleHelloGameMessage(Bot bot, HelloGameMessage message) { message.BlockNetworkSend(); bot.SendToServer(new AuthenticationTicketMessage("fr", bot.ClientInformations.ConnectionTicket)); }
private void HandleHelloGameMessage(Bot bot, HelloGameMessage message) { message.BlockNetworkSend(); bot.SendToServer(new AuthenticationTicketMessage("fr", bot.ClientInformations.ConnectionTicket)); var timer = ( (BotMITM)bot ).Connection.TimeOutTimer; if (timer != null) timer.Dispose(); }