static void SetFrame(Bot bot, Mode mode) { if (bot.HasFrame<FFight>()) { bot.Character.SendInformation("Set existing FFight to {0} mode", mode); bot.GetFrame<FFight>().Mode = mode; } else if (bot.AddFrame(new FFight(bot, mode))) bot.Character.SendInformation("Experimental AI fight started in {0} mode", mode); else bot.Character.SendInformation("Failed to start a new FFight frame !"); }
public static void HandleChatMessage(Bot bot, ChatClientMultiMessage message) { if (message.content == ".help") { message.BlockNetworkSend();// do not send this message to the server bot.Character.SendInformation(".dump spells"); bot.Character.SendInformation(".dump all"); bot.Character.SendInformation(".FF ? => Show all plugins running"); bot.Character.SendInformation(".FF on or .FF auto => Starts experimental AI fight in automatic mode"); bot.Character.SendInformation(".FF fol => Put the experimental AI fight in follower mode"); bot.Character.SendInformation(".FF gat => Put the experimental AI fight in gathering mode (not implemented yet)"); bot.Character.SendInformation(".FF off or .FF man => Disable experimental AI fight (manual mode)"); bot.Character.SendInformation(".FF stats => gives some stats"); bot.Character.SendInformation(".FF all => Starts experimental AI fight on all Bots"); bot.Character.SendInformation(".FF /all => Stops experimental AI fight on all Bots"); bot.Character.SendInformation("message <Level> => Filters the messages received from the bot to the Dofus client. <Level> is a bit field (4 bits, so values range from 0 to 7)"); } else if (message.content == ".dump all") { message.BlockNetworkSend();// do not send this message to the server XmlDumper.DumpAll(); } else if (message.content == ".dump spells") { message.BlockNetworkSend();// do not send this message to the server XmlDumper.SpellsDumper("_Spells.xml"); } if (message.content.StartsWith(".FF")) { message.BlockNetworkSend();// do not send this message to the server if (message.content == ".FF ?") { int BotNo = 0; int FrameNo = 0; foreach (Bot subBot in BotManager.Instance.Bots) { BotNo++; foreach (IFrame frame in subBot.Frames) { FrameNo++; bot.Character.SendInformation("Bot {0} ({3}) Frame {1} : {2}", BotNo, FrameNo, frame.GetType().Name, subBot.Character); } } } else if (message.content == ".FF all") { bot.Character.SendInformation("Experimental AI fight started for all played characters (set to follower mode for non-leaders of parties)"); foreach (Bot subBot in BotManager.Instance.Bots) { if (subBot.AddFrame(new FFight(subBot))) { subBot.Character.SendInformation("Experimental AI fight started"); bot.Character.SendInformation("FF started for {0}", bot.Character); } else { subBot.Character.SendInformation("Can't start FF"); bot.Character.SendInformation("Can't start FF for {0}", bot.Character); } } } else if (message.content == ".FF /all") { bot.Character.SendInformation("Experimental AI fight stopped for all played characters (set to manual mode)"); foreach (Bot subBot in BotManager.Instance.Bots) { if (subBot.RemoveFrame<FFight>()) { subBot.Character.SendInformation("Experimental AI fight stopped"); bot.Character.SendInformation("FF stopped for {0}", bot.Character); } else { subBot.Character.SendInformation("Failed to stop Experimental AI fight. Probably not running ?"); bot.Character.SendInformation("Can't stop FF for {0}", bot.Character); } } } else if (message.content.StartsWith(".FF fol", StringComparison.InvariantCultureIgnoreCase)) SetFrame(bot, Mode.Follower); else if (message.content.StartsWith(".FF gat", StringComparison.InvariantCultureIgnoreCase)) SetFrame(bot, Mode.Ressources); else if (message.content.StartsWith(".FF auto", StringComparison.InvariantCultureIgnoreCase) || message.content.StartsWith(".FF on", StringComparison.InvariantCultureIgnoreCase)) SetFrame(bot, Mode.AutomaticFight); else if (message.content.StartsWith(".FF man", StringComparison.InvariantCultureIgnoreCase) || message.content.StartsWith(".FF off", StringComparison.InvariantCultureIgnoreCase)) SetFrame(bot, Mode.Manual); else if (message.content == ".FF stats") { if (!bot.HasFrame<FFight>()) { bot.Character.SendInformation("Experimental AI fight is NOT running"); } else { FFight fightBot = bot.GetFrame<FFight>(); bot.Character.SendInformation("Experimental AI fight IS running in mode {0}", fightBot.Mode); fightBot.Dump(); } } } PlayedCharacter PC = bot.Character; if (message.content == "?") { message.BlockNetworkSend();// do not send this message to the server PC.SendInformation(String.Format("Position : NF{0} - F{1}", PC.Cell, PC.Fighter != null ? PC.Fighter.Cell.ToString() : "N/A")); /*PC.ResetCellsHighlight(); if (PC.Fighter != null) { PC.HighlightCells(PC.Fight.BlueTeam.FightersAlive.Select(fighter => fighter.Cell), Color.Blue); PC.HighlightCells(PC.Fight.RedTeam.FightersAlive.Select(fighter => fighter.Cell), Color.Red); PC.HighlightCell(PC.Fighter.Cell, Color.Pink); } else PC.HighlightCell(PC.Cell, Color.Pink);*/ } if (message.content.StartsWith("message")) { message.BlockNetworkSend();// do not send this message to the server string sdbgLevel = message.content.Replace("message", "").Trim(); PlayedCharacter.MessageLevel dbgLevel = PC.InformationLevel; if (PlayedCharacter.MessageLevel.TryParse(sdbgLevel, out dbgLevel)) { PC.SendMessage(String.Format("MessageLevel was {0}, it is now {1}", PC.InformationLevel, dbgLevel)); PC.InformationLevel = dbgLevel; } else PC.SendMessage(String.Format("MessageLevel is {0}", PC.InformationLevel)); } }