public StartDialogueModel(GameObject prefab, GameObject canvasNpc, StartDialogueData startDialogueData, GameContext context) { //StartDialogueTransform = prefab.transform; StartDialogueData = startDialogueData; StartDialogueStruct = startDialogueData.StartDialogueStruct; Context = context; startDialogueData.Model = this; startDialogueData.CanvasNpc = canvasNpc; }
public void Execute() { StartDialogueData.DialogUsing(); }