internal VisualGame(AbstractGame _abstractGame, Rectangle _areaToDrawTo, VisualGameAssets _visualGameAssets) { abstractGame = _abstractGame; areaToDrawTo = _areaToDrawTo; UnknownSquare = _visualGameAssets.UnknownSquare; MissOverlay = _visualGameAssets.MissOverlay; HitOverlay = _visualGameAssets.HitOverlay; ShipOverlay = _visualGameAssets.ShipOverlay; ShipHitOverlay = _visualGameAssets.ShipHitOverlay; ShowShips = false; }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Image loading built into the sprite class assets = new VisualGameAssets(); assets.UnknownSquare = new Sprite(Content, "unknown"); assets.MissOverlay = new Sprite(Content, "missOverlay"); assets.HitOverlay = new Sprite(Content, "hitOverlay"); assets.ShipOverlay = new Sprite(Content, "shipOverlay"); assets.ShipHitOverlay = new Sprite(Content, "shipHitOverlay"); spriteFont = Content.Load <SpriteFont>("Arial"); }