//private void button11_Click(object sender, EventArgs e) //{ // player1.placeship(0, 1, Board.patrol_boat1, Board.horizontalalign); // player1.placeship(1, 1, Board.patrol_boat2, Board.verticalalign); // setGrid(player1, Board1); // button1.Enabled = false; // // once players have set thier ships enable play for first player // if (!button2.Enabled) // button3.Enabled = true; //} // Player 2 place ships private void button2_Click(object sender, EventArgs e) { int rowindex = Board2.SelectedCells[0].RowIndex; int columnindex = Board2.SelectedCells[0].ColumnIndex; bool success = player2.placeship(rowindex, columnindex, player2shiplist.SelectedItem.ToString(), player2shipalign.SelectedItem.ToString()); if (success) { setGrid(player2, Board2); } else { player2message.Text = "Ship cannot be placed in that position"; } }