private void Enemy_Grid_MouseDown(object sender, MouseButtonEventArgs e)
        {
            //Point is a object that holds a x and y value.
            //Point is then set to the current position of the click origin in
            //the current window.
            Point point = Mouse.GetPosition(Application.Current.MainWindow);

            //Apply the algorith covered in grid to the stored points
            if (gameBoard.SelectSquare(point, gameBoard.playerTwo.playerGrid))
            {
                Fire_Missile.IsEnabled = true;
                Rectangle selection = new Rectangle();
                selection.Name = "selection";
                var sele = (UIElement)LogicalTreeHelper.FindLogicalNode(Enemy_Canvas, "selection");
                Enemy_Canvas.Children.Remove(sele);
                selection.Width   = 40;
                selection.Height  = 40;
                selection.Fill    = new SolidColorBrush(Colors.Violet);
                selection.Opacity = .7;
                Enemy_Canvas.Children.Add(selection);
                Canvas.SetTop(selection, (gameBoard.fireLocation.Y * 40));
                Canvas.SetLeft(selection, (gameBoard.fireLocation.X * 40));
            }
        }