// Create a world object
 public WorldObject()
 {
     WorldHitbox = new Hitbox();
 }
 // Returns if two hitboxes have collided
 // <h> is the other hitbox
 // <thisPos> is the position of the current hitbox
 // <hPos> is the position of the other hitbox
 public bool Intersects(Hitbox h, Vector2 thisPos, Vector2 hPos)
 {
     return(IntersectsSide(h, thisPos, hPos).Any);
 }