// Create a world object
 public WorldObject()
 {
     WorldHitbox = new Hitbox();
 }
Ejemplo n.º 2
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 // Returns if two hitboxes have collided
 // <h> is the other hitbox
 // <thisPos> is the position of the current hitbox
 // <hPos> is the position of the other hitbox
 public bool Intersects(Hitbox h, Vector2 thisPos, Vector2 hPos)
 {
     return(IntersectsSide(h, thisPos, hPos).Any);
 }