Exemple #1
0
        public ShipPlacement PlaceCarrier(Board board)
        {
            ShipPlacement response = default(ShipPlacement);

            ConsoleOutput.ShipPlacementMessage(ShipType.Carrier);
            Console.WriteLine();
            do
            {
                var request = new PlaceShipRequest();
                request.ShipType   = ShipType.Carrier;
                request.Coordinate = input.GetCoordinates();

                request.Direction = input.GetShipDirection(ShipType.Carrier);
                response          = board.PlaceShip(request);
                if (response == ShipPlacement.NotEnoughSpace)
                {
                    ConsoleOutput.NotEnoughSpaceMessage();
                }
                else if (response == ShipPlacement.Overlap)
                {
                    ConsoleOutput.OverlappingMessage();
                }
            } while (response == ShipPlacement.NotEnoughSpace || response == ShipPlacement.Overlap);

            return(response);
        }
        public Coordinate GetShipCoordinates()
        {
            while (true)
            {
                string coordinates    = ConsoleInput.GetCoordinates();
                char   row            = coordinates[0];
                int    column         = int.Parse(coordinates.Remove(0, 1));
                int    letterToNumber = (int)row % 32;

                Coordinate userEntry = new Coordinate(letterToNumber, column);
                return(userEntry);
            }
        }
        public Coordinate GetShotCoordinates(string currentPlayer)
        {
            ConsoleOutput.PlayerTurnPrompt(currentPlayer);
            while (true)
            {
                string coordinates    = ConsoleInput.GetCoordinates();
                char   row            = coordinates[0];
                int    column         = int.Parse(coordinates.Remove(0, 1));
                int    letterToNumber = (int)row % 32;

                Coordinate userEntry = new Coordinate(letterToNumber, column);
                return(userEntry);
            }
        }
Exemple #4
0
        //int _sunkCount;
        //ShotHistory p1currentShot;
        //ShotHistory p2currentShot;

        public void RunProg()
        {
            CreateGameManagerInstance();
            ConsoleOutput.DisplayTitle();
            Console.Clear();
            ConsoleKeyInfo keyPressed;
            //string player1Name;
            //string player2Name;
            FireShotResponse fireShotResponseP1 = new FireShotResponse();
            FireShotResponse fireShotResponseP2 = new FireShotResponse();
            ConsoleInput     input  = new ConsoleInput();
            ConsoleOutput    output = new ConsoleOutput();

            //ConsoleOutput.ContinueOrQuitMessage;

            CreateRandomTurn();
            Coordinate    coordinate;
            SetupWorkflow setup = new SetupWorkflow();

            do
            {
                //SetupWorkflow.SetupPlayers();
                //setup.SetupBoard();
                Console.Clear();
                _manager.player1.Name = input.GetPlayerName();
                _manager.player2.Name = input.GetPlayerName();
                Console.Clear();
                ConsoleOutput.PlayerTurnMessage(_manager.player1.Name);
                _manager.player1.Board = setup.SetupBoard(_manager.player1.Name);
                ConsoleOutput.PlayerTurnMessage(_manager.player2.Name);
                _manager.player2.Board      = setup.SetupBoard(_manager.player2.Name);
                _manager.player1.turnNumber = 0;
                _manager.player2.turnNumber = 1;
                //CreateRandomTurn();
                bool victory = false;
                do
                {
                    if (_manager.player1.turnNumber == _turn)
                    {
                        Console.Clear();
                        ConsoleOutput.PlayerTurnMessage(_manager.player1.Name);
                        ConsoleOutput.CurrentPlayerTurn(_manager.player1.Name);
                        Console.WriteLine();
                        output.DrawBoard(_manager.player2.Board);
                        Console.WriteLine();
                        Console.WriteLine("Lets try to hit an opponent's ship.");
                        Console.WriteLine();

                        do
                        {
                            coordinate         = input.GetCoordinates();
                            fireShotResponseP1 = _manager.player2.Board.FireShot(coordinate);
                            if (fireShotResponseP1.ShotStatus == ShotStatus.Duplicate)
                            {
                                output.DuplicateMessage();
                            }
                        } while (fireShotResponseP1.ShotStatus == ShotStatus.Duplicate);


                        if (fireShotResponseP1.ShotStatus == ShotStatus.HitAndSunk)
                        {
                            output.HitAndSunkMessage(fireShotResponseP1.ShipImpacted);

                            Console.ReadKey();
                        }
                        else
                        {
                            output.DisplayShotStatus(fireShotResponseP1.ShotStatus);
                        }


                        if (fireShotResponseP1.ShotStatus == ShotStatus.Victory)
                        {
                            victory = true;
                            string currentPlayerName = _manager.player1.Name;
                            ConsoleOutput.VictoryMessage(currentPlayerName);
                            Console.WriteLine("Press any key to continue.");
                            Console.ReadKey();
                            break;
                        }
                        //else
                        //{
                        //    ConsoleOutput.SwitchPlayerPrompt();
                        //}

                        //Console.ReadKey();
                        _turn = 1;
                    }

                    else
                    {
                        Console.Clear();
                        ConsoleOutput.PlayerTurnMessage(_manager.player2.Name);
                        ConsoleOutput.CurrentPlayerTurn(_manager.player2.Name);
                        Console.WriteLine();
                        output.DrawBoard(_manager.player1.Board);
                        Console.WriteLine();
                        Console.WriteLine("Lets try to hit an opponent's ship.");
                        Console.WriteLine();

                        do
                        {
                            coordinate         = input.GetCoordinates();
                            fireShotResponseP2 = _manager.player1.Board.FireShot(coordinate);
                            if (fireShotResponseP2.ShotStatus == ShotStatus.Duplicate)
                            {
                                output.DuplicateMessage();
                            }
                        } while (fireShotResponseP2.ShotStatus == ShotStatus.Duplicate);


                        if (fireShotResponseP2.ShotStatus == ShotStatus.HitAndSunk)
                        {
                            output.HitAndSunkMessage(fireShotResponseP2.ShipImpacted);

                            Console.ReadKey();
                        }
                        else
                        {
                            output.DisplayShotStatus(fireShotResponseP2.ShotStatus);
                        }


                        if (fireShotResponseP2.ShotStatus == ShotStatus.Victory)
                        {
                            victory = true;
                            string currentPlayerName = _manager.player2.Name;
                            ConsoleOutput.VictoryMessage(currentPlayerName);
                            Console.WriteLine("Press any key to continue.");
                            Console.ReadKey();
                        }
                        //else
                        //{
                        //    ConsoleOutput.SwitchPlayerPrompt();
                        //}
                        _turn = 0;
                    }
                } while (/*!(fireShotResponseP1.ShotStatus == ShotStatus.Victory) || (fireShotResponseP2.ShotStatus == ShotStatus.Victory)*/ !victory);



                keyPressed = ConsoleInput.ContinueOrQuit();
            } while (!(keyPressed.Key == ConsoleKey.Q));
        }