/// <summary> /// Creates a new inspectable field GUI for the specified property. /// </summary> /// <param name="parent">Parent Inspector this field belongs to.</param> /// <param name="title">Name of the property, or some other value to set as the title.</param> /// <param name="path">Full path to this property (includes name of this property and all parent properties).</param> /// <param name="type">Type of property this field will be used for displaying.</param> /// <param name="depth">Determines how deep within the inspector nesting hierarchy is this field. Some fields may /// contain other fields, in which case you should increase this value by one.</param> /// <param name="layout">Parent layout that all the field elements will be added to.</param> /// <param name="property">Serializable property referencing the array whose contents to display.</param> public InspectableField(Inspector parent, string title, string path, SerializableProperty.FieldType type, int depth, InspectableFieldLayout layout, SerializableProperty property) { this.parent = parent; this.layout = layout; this.title = title; this.path = path; this.type = type; this.depth = depth; Property = property; }
/// <summary> /// Constructs a new dictionary GUI. /// </summary> /// <param name="parent">Parent Inspector this field belongs to.</param> /// <param name="title">Label to display on the list GUI title.</param> /// <param name="path">Full path to this property (includes name of this property and all parent properties). /// </param> /// <param name="property">Serializable property referencing a dictionary</param> /// <param name="layout">Layout to which to append the list GUI elements to.</param> /// <param name="depth">Determines at which depth to render the background. Useful when you have multiple /// nested containers whose backgrounds are overlaping. Also determines background style, /// depths divisible by two will use an alternate style.</param> protected InspectableDictionaryGUI(Inspector parent, LocString title, string path, SerializableProperty property, GUILayout layout, int depth = 0) : base(title, layout, depth) { this.property = property; this.parent = parent; this.path = path; dictionary = property.GetValue<IDictionary>(); if (dictionary != null) numElements = dictionary.Count; UpdateKeys(); }
/// <summary> /// Creates a new inspectable integer GUI for the specified property. /// </summary> /// <param name="parent">Parent Inspector this field belongs to.</param> /// <param name="title">Name of the property, or some other value to set as the title.</param> /// <param name="path">Full path to this property (includes name of this property and all parent properties).</param> /// <param name="depth">Determines how deep within the inspector nesting hierarchy is this field. Some fields may /// contain other fields, in which case you should increase this value by one.</param> /// <param name="layout">Parent layout that all the field elements will be added to.</param> /// <param name="property">Serializable property referencing the array whose contents to display.</param> public InspectableInt(Inspector parent, string title, string path, int depth, InspectableFieldLayout layout, SerializableProperty property) : base(parent, title, path, SerializableProperty.FieldType.Int, depth, layout, property) { }
/// <summary> /// Creates a new inspectable field, automatically detecting the most appropriate implementation for the type /// contained in the provided serializable property. This may be one of the built-in inspectable field implemetations /// (like ones for primitives like int or bool), or a user defined implementation defined with a /// <see cref="CustomInspector"/> attribute. /// </summary> /// <param name="parent">Parent Inspector this field belongs to.</param> /// <param name="title">Name of the property, or some other value to set as the title.</param> /// <param name="path">Full path to this property (includes name of this property and all parent properties).</param> /// <param name="layoutIndex">Index into the parent layout at which to insert the GUI elements for the field .</param> /// <param name="depth">Determines how deep within the inspector nesting hierarchy is this field. Some fields may /// contain other fields, in which case you should increase this value by one.</param> /// <param name="layout">Parent layout that all the field elements will be added to.</param> /// <param name="property">Serializable property referencing the array whose contents to display.</param> /// <param name="style">Information related the field style</param> /// <returns>Inspectable field implementation that can be used for displaying the GUI for a serializable property /// of the provided type.</returns> public static InspectableField CreateInspectable(Inspector parent, string title, string path, int layoutIndex, int depth, InspectableFieldLayout layout, SerializableProperty property, InspectableFieldStyleInfo style = null) { InspectableField field = null; Type customInspectable = InspectorUtility.GetCustomInspectable(property.InternalType); if (customInspectable != null) { field = (InspectableField) Activator.CreateInstance(customInspectable, depth, title, property); } else { switch (property.Type) { case SerializableProperty.FieldType.Int: if (style?.RangeStyle == null || !style.RangeStyle.Slider) { field = new InspectableInt(parent, title, path, depth, layout, property, style); } else { field = new InspectableRangedInt(parent, title, path, depth, layout, property, style); } break; case SerializableProperty.FieldType.Float: if (style?.RangeStyle == null || !style.RangeStyle.Slider) { field = new InspectableFloat(parent, title, path, depth, layout, property, style); } else { field = new InspectableRangedFloat(parent, title, path, depth, layout, property, style); } break; case SerializableProperty.FieldType.Bool: field = new InspectableBool(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Color: field = new InspectableColor(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.String: field = new InspectableString(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Vector2: field = new InspectableVector2(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Vector3: field = new InspectableVector3(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Vector4: field = new InspectableVector4(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.ResourceRef: field = new InspectableResourceRef(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.GameObjectRef: field = new InspectableGameObjectRef(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Object: field = new InspectableObject(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Array: field = new InspectableArray(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.List: field = new InspectableList(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Dictionary: field = new InspectableDictionary(parent, title, path, depth, layout, property); break; } } if (field == null) throw new Exception("No inspector exists for the provided field type."); field.Initialize(layoutIndex); field.Refresh(layoutIndex); return field; }
/// <summary> /// Creates a new inspectable list GUI object that displays the contents of the provided serializable property. /// </summary> /// <param name="parent">Parent Inspector this field belongs to.</param> /// <param name="title">Label to display on the list GUI title.</param> /// <param name="path">Full path to this property (includes name of this property and all parent properties). /// </param> /// <param name="property">Serializable property referencing a list.</param> /// <param name="layout">Layout to which to append the list GUI elements to.</param> /// <param name="depth">Determines at which depth to render the background. Useful when you have multiple /// nested containers whose backgrounds are overlaping. Also determines background style, /// depths divisible by two will use an alternate style.</param> public static InspectableListGUI Create(Inspector parent, LocString title, string path, SerializableProperty property, GUILayout layout, int depth) { InspectableListGUI listGUI = new InspectableListGUI(parent, title, path, property, layout, depth); listGUI.BuildGUI(); return listGUI; }
/// <summary> /// Creates a new inspectable field, automatically detecting the most appropriate implementation for the type /// contained in the provided serializable property. This may be one of the built-in inspectable field implemetations /// (like ones for primitives like int or bool), or a user defined implementation defined with a /// <see cref="CustomInspector"/> attribute. /// </summary> /// <param name="parent">Parent Inspector this field belongs to.</param> /// <param name="title">Name of the property, or some other value to set as the title.</param> /// <param name="path">Full path to this property (includes name of this property and all parent properties).</param> /// <param name="layoutIndex">Index into the parent layout at which to insert the GUI elements for the field .</param> /// <param name="depth">Determines how deep within the inspector nesting hierarchy is this field. Some fields may /// contain other fields, in which case you should increase this value by one.</param> /// <param name="layout">Parent layout that all the field elements will be added to.</param> /// <param name="property">Serializable property referencing the array whose contents to display.</param> /// <param name="style">Information related the field style</param> /// <returns>Inspectable field implementation that can be used for displaying the GUI for a serializable property /// of the provided type.</returns> public static InspectableField CreateInspectable(Inspector parent, string title, string path, int layoutIndex, int depth, InspectableFieldLayout layout, SerializableProperty property, InspectableFieldStyleInfo style = null) { InspectableField field = null; Type customInspectable = InspectorUtility.GetCustomInspectable(property.InternalType); if (customInspectable != null) { field = (InspectableField)Activator.CreateInstance(customInspectable, depth, title, property); } else { switch (property.Type) { case SerializableProperty.FieldType.Int: if (style?.RangeStyle == null || !style.RangeStyle.Slider) { field = new InspectableInt(parent, title, path, depth, layout, property, style); } else { field = new InspectableRangedInt(parent, title, path, depth, layout, property, style); } break; case SerializableProperty.FieldType.Float: if (style?.RangeStyle == null || !style.RangeStyle.Slider) { field = new InspectableFloat(parent, title, path, depth, layout, property, style); } else { field = new InspectableRangedFloat(parent, title, path, depth, layout, property, style); } break; case SerializableProperty.FieldType.Bool: field = new InspectableBool(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Color: field = new InspectableColor(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.String: field = new InspectableString(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Vector2: field = new InspectableVector2(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Vector3: field = new InspectableVector3(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Vector4: field = new InspectableVector4(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Resource: field = new InspectableResourceRef(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.GameObjectRef: field = new InspectableGameObjectRef(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Object: field = new InspectableObject(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Array: field = new InspectableArray(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.List: field = new InspectableList(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Dictionary: field = new InspectableDictionary(parent, title, path, depth, layout, property); break; } } if (field == null) { throw new Exception("No inspector exists for the provided field type."); } field.Initialize(layoutIndex); field.Refresh(layoutIndex); return(field); }
/// <summary> /// Creates a new inspectable field, automatically detecting the most appropriate implementation for the type /// contained in the provided serializable property. This may be one of the built-in inspectable field implemetations /// (like ones for primitives like int or bool), or a user defined implementation defined with a /// <see cref="CustomInspector"/> attribute. /// </summary> /// <param name="parent">Parent Inspector this field belongs to.</param> /// <param name="title">Name of the property, or some other value to set as the title.</param> /// <param name="path">Full path to this property (includes name of this property and all parent properties).</param> /// <param name="layoutIndex">Index into the parent layout at which to insert the GUI elements for the field .</param> /// <param name="depth">Determines how deep within the inspector nesting hierarchy is this field. Some fields may /// contain other fields, in which case you should increase this value by one.</param> /// <param name="layout">Parent layout that all the field elements will be added to.</param> /// <param name="property">Serializable property referencing the array whose contents to display.</param> /// <param name="style">Information that can be used for customizing field rendering and behaviour.</param> /// <returns>Inspectable field implementation that can be used for displaying the GUI for a serializable property /// of the provided type.</returns> public static InspectableField CreateInspectable(Inspector parent, string title, string path, int layoutIndex, int depth, InspectableFieldLayout layout, SerializableProperty property, InspectableFieldStyleInfo style = null) { InspectableField field = null; Type type = property.InternalType; if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(RRef <>)) { type = type.GenericTypeArguments[0]; } Type customInspectable = InspectorUtility.GetCustomInspectable(type); if (customInspectable != null) { field = (InspectableField)Activator.CreateInstance(customInspectable, depth, title, property); } else { switch (property.Type) { case SerializableProperty.FieldType.Int: if (style != null && style.StyleFlags.HasFlag(InspectableFieldStyleFlags.UseLayerMask)) { field = new InspectableLayerMask(parent, title, path, depth, layout, property); } else { if (style?.RangeStyle == null || !style.RangeStyle.Slider) { field = new InspectableInt(parent, title, path, depth, layout, property, style); } else { field = new InspectableRangedInt(parent, title, path, depth, layout, property, style); } } break; case SerializableProperty.FieldType.Float: if (style?.RangeStyle == null || !style.RangeStyle.Slider) { field = new InspectableFloat(parent, title, path, depth, layout, property, style); } else { field = new InspectableRangedFloat(parent, title, path, depth, layout, property, style); } break; case SerializableProperty.FieldType.Bool: field = new InspectableBool(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Color: field = new InspectableColor(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.ColorGradient: field = new InspectableColorGradient(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Curve: field = new InspectableCurve(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.FloatDistribution: field = new InspectableFloatDistribution(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Vector2Distribution: field = new InspectableVector2Distribution(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Vector3Distribution: field = new InspectableVector3Distribution(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.ColorDistribution: field = new InspectableColorDistribution(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.String: field = new InspectableString(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Vector2: field = new InspectableVector2(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Vector3: field = new InspectableVector3(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Vector4: field = new InspectableVector4(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Quaternion: field = new InspectableQuaternion(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Resource: field = new InspectableResource(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.RRef: field = new InspectableRRef(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.GameObjectRef: field = new InspectableGameObjectRef(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Object: field = new InspectableObject(parent, title, path, depth, layout, property, style); break; case SerializableProperty.FieldType.Array: field = new InspectableArray(parent, title, path, depth, layout, property, style); break; case SerializableProperty.FieldType.List: field = new InspectableList(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Dictionary: field = new InspectableDictionary(parent, title, path, depth, layout, property); break; case SerializableProperty.FieldType.Enum: field = new InspectableEnum(parent, title, path, depth, layout, property); break; } } if (field == null) { throw new Exception("No inspector exists for the provided field type."); } field.Initialize(layoutIndex); field.Refresh(layoutIndex); return(field); }
/// <summary> /// Creates a new inspectable array GUI for the specified property. /// </summary> /// <param name="parent">Parent Inspector this field belongs to.</param> /// <param name="title">Name of the property, or some other value to set as the title.</param> /// <param name="path">Full path to this property (includes name of this property and all parent properties).</param> /// <param name="depth">Determines how deep within the inspector nesting hierarchy is this field. Some fields may /// contain other fields, in which case you should increase this value by one.</param> /// <param name="layout">Parent layout that all the field elements will be added to.</param> /// <param name="property">Serializable property referencing the array whose contents to display.</param> public InspectableObject(Inspector parent, string title, string path, int depth, InspectableFieldLayout layout, SerializableProperty property) : base(parent, title, path, SerializableProperty.FieldType.Object, depth, layout, property) { isExpanded = parent.Persistent.GetBool(path + "_Expanded"); }
/// <summary> /// Creates inspectable fields all the fields/properties of the specified object. /// </summary> /// <param name="obj">Object whose fields the GUI will be drawn for.</param> /// <param name="parent">Parent Inspector to draw in.</param> /// <param name="path">Full path to the field this provided object was retrieved from.</param> /// <param name="depth"> /// Determines how deep within the inspector nesting hierarchy is this objects. Some fields may contain other /// fields, in which case you should increase this value by one. /// </param> /// <param name="layout">Parent layout that all the field GUI elements will be added to.</param> /// <param name="overrideCallback"> /// Optional callback that allows you to override the look of individual fields in the object. If non-null the /// callback will be called with information about every field in the provided object. If the callback returns /// non-null that inspectable field will be used for drawing the GUI, otherwise the default inspector field type /// will be used. /// </param> public static List <InspectableField> CreateFields(SerializableObject obj, Inspector parent, string path, int depth, GUILayoutY layout, FieldOverrideCallback overrideCallback = null) { // Retrieve fields and sort by order SerializableField[] fields = obj.Fields; Array.Sort(fields, (x, y) => { int orderX = x.Flags.HasFlag(SerializableFieldAttributes.Order) ? x.Style.Order : 0; int orderY = y.Flags.HasFlag(SerializableFieldAttributes.Order) ? y.Style.Order : 0; return(orderX.CompareTo(orderY)); }); // Generate per-field GUI while grouping by category Dictionary <string, Tuple <int, GUILayoutY> > categories = new Dictionary <string, Tuple <int, GUILayoutY> >(); int rootIndex = 0; List <InspectableField> inspectableFields = new List <InspectableField>(); foreach (var field in fields) { if (!field.Flags.HasFlag(SerializableFieldAttributes.Inspectable)) { continue; } string category = null; if (field.Flags.HasFlag(SerializableFieldAttributes.Category)) { category = field.Style.CategoryName; } Tuple <int, GUILayoutY> categoryInfo = null; if (!string.IsNullOrEmpty(category)) { if (!categories.TryGetValue(category, out categoryInfo)) { InspectableFieldLayout fieldLayout = new InspectableFieldLayout(layout); GUILayoutY categoryRootLayout = fieldLayout.AddLayoutY(rootIndex); GUILayoutX guiTitleLayout = categoryRootLayout.AddLayoutX(); bool isExpanded = parent.Persistent.GetBool(path + "/[" + category + "]_Expanded"); GUIToggle guiFoldout = new GUIToggle(category, EditorStyles.Foldout); guiFoldout.Value = isExpanded; guiFoldout.AcceptsKeyFocus = false; guiFoldout.OnToggled += x => { parent.Persistent.SetBool(path + "/[" + category + "]_Expanded", x); }; guiTitleLayout.AddElement(guiFoldout); GUILayoutX categoryContentLayout = categoryRootLayout.AddLayoutX(); categoryContentLayout.AddSpace(IndentAmount); GUIPanel guiContentPanel = categoryContentLayout.AddPanel(); GUILayoutX guiIndentLayoutX = guiContentPanel.AddLayoutX(); guiIndentLayoutX.AddSpace(IndentAmount); GUILayoutY guiIndentLayoutY = guiIndentLayoutX.AddLayoutY(); guiIndentLayoutY.AddSpace(IndentAmount); GUILayoutY categoryLayout = guiIndentLayoutY.AddLayoutY(); guiIndentLayoutY.AddSpace(IndentAmount); guiIndentLayoutX.AddSpace(IndentAmount); categoryContentLayout.AddSpace(IndentAmount); short backgroundDepth = (short)(Inspector.START_BACKGROUND_DEPTH - depth - 1); string bgPanelStyle = depth % 2 == 0 ? EditorStylesInternal.InspectorContentBgAlternate : EditorStylesInternal.InspectorContentBg; GUIPanel backgroundPanel = guiContentPanel.AddPanel(backgroundDepth); GUITexture inspectorContentBg = new GUITexture(null, bgPanelStyle); backgroundPanel.AddElement(inspectorContentBg); categories[category] = new Tuple <int, GUILayoutY>(0, categoryLayout); rootIndex++; } } int currentIndex; GUILayoutY parentLayout; if (categoryInfo != null) { currentIndex = categoryInfo.Item1; parentLayout = categoryInfo.Item2; } else { currentIndex = rootIndex; parentLayout = layout; } string fieldName = field.Name; string childPath = string.IsNullOrEmpty(path) ? fieldName : path + "/" + fieldName; InspectableField inspectableField = null; if (overrideCallback != null) { inspectableField = overrideCallback(field, parent, path, new InspectableFieldLayout(parentLayout), currentIndex, depth); } if (inspectableField == null) { inspectableField = CreateField(parent, fieldName, childPath, currentIndex, depth, new InspectableFieldLayout(parentLayout), field.GetProperty(), InspectableFieldStyle.Create(field)); } inspectableFields.Add(inspectableField); currentIndex += inspectableField.GetNumLayoutElements(); if (categoryInfo != null) { categories[category] = new Tuple <int, GUILayoutY>(currentIndex, parentLayout); } else { rootIndex = currentIndex; } } return(inspectableFields); }
/// <summary> /// Creates a new inspectable float GUI for the specified property with a range. /// </summary> /// <param name="parent">Parent Inspector this field belongs to.</param> /// <param name="title">Name of the property, or some other value to set as the title.</param> /// <param name="path">Full path to this property (includes name of this property and all parent properties).</param> /// <param name="depth">Determines how deep within the inspector nesting hierarchy is this field. Some fields may /// contain other fields, in which case you should increase this value by one.</param> /// <param name="layout">Parent layout that all the field elements will be added to.</param> /// <param name="property">Serializable property referencing the array whose contents to display.</param> /// <param name="style">Information about the range of the field.</param> public InspectableRangedInt(Inspector parent, string title, string path, int depth, InspectableFieldLayout layout, SerializableProperty property, InspectableFieldStyleInfo style) : base(parent, title, path, SerializableProperty.FieldType.Float, depth, layout, property, style) { }
/// <summary> /// Creates a new inspectable float GUI for the specified property. /// </summary> /// <param name="parent">Parent Inspector this field belongs to.</param> /// <param name="title">Name of the property, or some other value to set as the title.</param> /// <param name="path">Full path to this property (includes name of this property and all parent properties).</param> /// <param name="depth">Determines how deep within the inspector nesting hierarchy is this field. Some fields may /// contain other fields, in which case you should increase this value by one.</param> /// <param name="layout">Parent layout that all the field elements will be added to.</param> /// <param name="property">Serializable property referencing the array whose contents to display.</param> /// <param name="style">Contains information about the field style</param> public InspectableFloat(Inspector parent, string title, string path, int depth, InspectableFieldLayout layout, SerializableProperty property, InspectableFieldStyleInfo style) : base(parent, title, path, SerializableProperty.FieldType.Float, depth, layout, property) { this.style = style; }
/// <summary> /// Creates a new inspectable ranged field GUI for the specified property. /// </summary> /// <param name="parent">Parent Inspector this field belongs to.</param> /// <param name="title">Name of the property, or some other value to set as the title.</param> /// <param name="path">Full path to this property (includes name of this property and all parent properties).</param> /// <param name="type">Type of property this field will be used for displaying.</param> /// <param name="depth">Determines how deep within the inspector nesting hierarchy is this field. Some fields may /// contain other fields, in which case you should increase this value by one.</param> /// <param name="layout">Parent layout that all the field elements will be added to.</param> /// <param name="property">Serializable property referencing the array whose contents to display.</param> /// <param name="style">Contains information about the field style</param> public InspectableRangedField(Inspector parent, string title, string path, SerializableProperty.FieldType type, int depth, InspectableFieldLayout layout, SerializableProperty property, InspectableFieldStyleInfo style) : base(parent, title, path, type, depth, layout, property) { this.style = style; }
/// <summary> /// Builds the inspectable dictionary GUI elements. Must be called at least once in order for the contents to /// be populated. /// </summary> /// <param name="parent">Parent Inspector this field belongs to.</param> /// <param name="title">Label to display on the list GUI title.</param> /// <param name="path">Full path to this property (includes name of this property and all parent properties). /// </param> /// <param name="property">Serializable property referencing a dictionary</param> /// <param name="layout">Layout to which to append the list GUI elements to.</param> /// <param name="depth">Determines at which depth to render the background. Useful when you have multiple /// nested containers whose backgrounds are overlaping. Also determines background style, /// depths divisible by two will use an alternate style.</param> public static InspectableDictionaryGUI Create(Inspector parent, LocString title, string path, SerializableProperty property, GUILayout layout, int depth = 0) { InspectableDictionaryGUI guiDictionary = new InspectableDictionaryGUI(parent, title, path, property, layout, depth); guiDictionary.BuildGUI(); return guiDictionary; }
/// <summary> /// Constructs a new empty inspectable list GUI. /// </summary> /// <param name="parent">Parent Inspector this field belongs to.</param> /// <param name="title">Label to display on the list GUI title.</param> /// <param name="path">Full path to this property (includes name of this property and all parent properties). /// </param> /// <param name="property">Serializable property referencing a list.</param> /// <param name="layout">Layout to which to append the list GUI elements to.</param> /// <param name="depth">Determines at which depth to render the background. Useful when you have multiple /// nested containers whose backgrounds are overlaping. Also determines background style, /// depths divisible by two will use an alternate style.</param> public InspectableListGUI(Inspector parent, LocString title, string path, SerializableProperty property, GUILayout layout, int depth) : base(title, layout, depth) { this.property = property; this.parent = parent; this.path = path; list = property.GetValue<IList>(); if (list != null) numElements = list.Count; }
/// <summary> /// Creates a new inspectable color GUI for the specified property. /// </summary> /// <param name="parent">Parent Inspector this field belongs to.</param> /// <param name="title">Name of the property, or some other value to set as the title.</param> /// <param name="path">Full path to this property (includes name of this property and all parent properties).</param> /// <param name="depth">Determines how deep within the inspector nesting hierarchy is this field. Some fields may /// contain other fields, in which case you should increase this value by one.</param> /// <param name="layout">Parent layout that all the field elements will be added to.</param> /// <param name="property">Serializable property referencing the array whose contents to display.</param> public InspectableColor(Inspector parent, string title, string path, int depth, InspectableFieldLayout layout, SerializableProperty property) : base(parent, title, path, SerializableProperty.FieldType.Color, depth, layout, property) { }
/// <summary> /// Creates a new inspectable AABox GUI for the specified property. /// </summary> /// <param name="parent">Parent Inspector this field belongs to.</param> /// <param name="title">Name of the property, or some other value to set as the title.</param> /// <param name="path">Full path to this property (includes name of this property and all parent properties).</param> /// <param name="depth">Determines how deep within the inspector nesting hierarchy is this field. Some fields may /// contain other fields, in which case you should increase this value by one.</param> /// <param name="layout">Parent layout that all the field elements will be added to.</param> /// <param name="property">Serializable property referencing the field whose contents to display.</param> /// <param name="style">Information that can be used for customizing field rendering and behaviour.</param> public InspectableAABox(Inspector parent, string title, string path, int depth, InspectableFieldLayout layout, SerializableProperty property, InspectableFieldStyle style) : base(parent, title, path, SerializableProperty.FieldType.Object, depth, layout, property) { }