public unsafe FlacSubFrameFixed(FlacBitReader reader, FlacFrameHeader header, FlacSubFrameData data, int bitsPerSample, int order)
            : base(header)
        {
            for (int i = 0; i < order; i++) //order = predictor order
            {
                data.ResidualBuffer[i] = data.DestinationBuffer[i] = reader.ReadBitsSigned(bitsPerSample);
            }

            var residual = new FlacResidual(reader, header, data, order); //necessary for decoding

            RestoreSignal(data, header.BlockSize - order, order);

#if FLAC_DEBUG
            Residual = residual;
#endif
        }
Exemple #2
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        public unsafe FlacSubFrameLPC(FlacBitReader reader, FlacFrameHeader header, FlacSubFrameData data, int bitsPerSample, int order)
            : base(header)
        {
            var warmup = new int[order];

            for (int i = 0; i < order; i++)
            {
                warmup[i] = data.ResidualBuffer[i] = reader.ReadBitsSigned(bitsPerSample);
            }

            int coefPrecision = (int)reader.ReadBits(4);

            if (coefPrecision == 0x0F)
            {
                throw new FlacException("Invalid \"quantized linear predictor coefficients' precision in bits\" was invalid. Must not be 0x0F.",
                                        FlacLayer.SubFrame);
            }
            coefPrecision += 1;

            int shiftNeeded = reader.ReadBitsSigned(5);

            if (shiftNeeded < 0)
            {
                throw new FlacException("'\"Quantized linear predictor coefficient shift needed in bits\" was negative.", FlacLayer.SubFrame);
            }

            var q = new int[order];

            for (int i = 0; i < order; i++)
            {
                q[i] = reader.ReadBitsSigned(coefPrecision);
            }

            //decode the residual
            var residual = new FlacResidual(reader, header, data, order);

            for (int i = 0; i < order; i++)
            {
                data.DestinationBuffer[i] = data.ResidualBuffer[i];
            }

            int *residualBuffer0    = data.ResidualBuffer + order;
            int *destinationBuffer0 = data.DestinationBuffer + order;
            int  blockSizeToProcess = header.BlockSize - order;

            if (bitsPerSample + coefPrecision + Log2(order) <= 32)
            {
                RestoreLPCSignal32(residualBuffer0, destinationBuffer0, blockSizeToProcess, order, q, shiftNeeded);
            }
            else
            {
                RestoreLPCSignal64(residualBuffer0, destinationBuffer0, blockSizeToProcess, order, q, shiftNeeded);
            }

#if FLAC_DEBUG
            QLPCoeffPrecision = coefPrecision;
            LPCShiftNeeded    = shiftNeeded;
            Warmup            = warmup;
            Residual          = residual;
            QLPCoeffs         = q;
#endif
        }