Exemple #1
0
        public static void ScanInDirection(MissileFire myWpnManager, float directionAngle, Transform referenceTransform, float fov, Vector3 position, float minSignature, ref TargetSignatureData[] dataArray, float dataPersistTime, bool pingRWR, RadarWarningReceiver.RWRThreatTypes rwrType, bool radarSnapshot)
        {
            Vector3d geoPos        = VectorUtils.WorldPositionToGeoCoords(position, FlightGlobals.currentMainBody);
            Vector3  forwardVector = referenceTransform.forward;
            Vector3  upVector      = referenceTransform.up;      //VectorUtils.GetUpDirection(position);
            Vector3  lookDirection = Quaternion.AngleAxis(directionAngle, upVector) * forwardVector;

            int dataIndex = 0;

            foreach (var vessel in BDATargetManager.LoadedVessels)
            {
                if (vessel == null)
                {
                    continue;
                }
                if (!vessel.loaded)
                {
                    continue;
                }

                if (myWpnManager)
                {
                    if (vessel == myWpnManager.vessel)
                    {
                        continue;                                                   //ignore self
                    }
                }
                else if ((vessel.transform.position - position).sqrMagnitude < 3600)
                {
                    continue;
                }

                Vector3 vesselDirection = Vector3.ProjectOnPlane(vessel.CoM - position, upVector);

                if (Vector3.Angle(vesselDirection, lookDirection) < fov / 2)
                {
                    if (TerrainCheck(referenceTransform.position, vessel.transform.position))
                    {
                        continue;                                                                                          //blocked by terrain
                    }
                    float sig = float.MaxValue;
                    if (radarSnapshot && minSignature > 0)
                    {
                        sig = GetModifiedSignature(vessel, position);
                    }

                    RadarWarningReceiver.PingRWR(vessel, position, rwrType, dataPersistTime);

                    float detectSig = sig;

                    VesselECMJInfo vesselJammer = vessel.GetComponent <VesselECMJInfo>();
                    if (vesselJammer)
                    {
                        sig       *= vesselJammer.rcsReductionFactor;
                        detectSig += vesselJammer.jammerStrength;
                    }

                    if (detectSig > minSignature)
                    {
                        if (vessel.vesselType == VesselType.Debris)
                        {
                            vessel.gameObject.AddComponent <TargetInfo>();
                        }
                        else if (myWpnManager != null)
                        {
                            BDATargetManager.ReportVessel(vessel, myWpnManager);
                        }

                        while (dataIndex < dataArray.Length - 1)
                        {
                            if ((dataArray[dataIndex].exists && Time.time - dataArray[dataIndex].timeAcquired > dataPersistTime) || !dataArray[dataIndex].exists)
                            {
                                break;
                            }
                            dataIndex++;
                        }
                        if (dataIndex >= dataArray.Length)
                        {
                            break;
                        }
                        dataArray[dataIndex] = new TargetSignatureData(vessel, sig);
                        dataIndex++;
                        if (dataIndex >= dataArray.Length)
                        {
                            break;
                        }
                    }
                }
            }
        }
Exemple #2
0
        /// <summary>
        /// Scans for targets in direction with field of view.
        /// Returns the direction scanned for debug
        /// </summary>
        /// <returns>The scan direction.</returns>
        /// <param name="myWpnManager">My wpn manager.</param>
        /// <param name="directionAngle">Direction angle.</param>
        /// <param name="referenceTransform">Reference transform.</param>
        /// <param name="fov">Fov.</param>
        /// <param name="results">Results.</param>
        /// <param name="maxDistance">Max distance.</param>
        public static Vector3 GuardScanInDirection(MissileFire myWpnManager, float directionAngle, Transform referenceTransform, float fov, out ViewScanResults results, float maxDistance)
        {
            results = new ViewScanResults();
            results.foundMissile     = false;
            results.foundHeatMissile = false;
            results.foundAGM         = false;
            results.firingAtMe       = false;

            if (!myWpnManager || !referenceTransform)
            {
                return(Vector3.zero);
            }

            Vector3  position      = referenceTransform.position;
            Vector3d geoPos        = VectorUtils.WorldPositionToGeoCoords(position, FlightGlobals.currentMainBody);
            Vector3  forwardVector = referenceTransform.forward;
            Vector3  upVector      = referenceTransform.up;
            Vector3  lookDirection = Quaternion.AngleAxis(directionAngle, upVector) * forwardVector;



            foreach (var vessel in BDATargetManager.LoadedVessels)
            {
                if (vessel == null)
                {
                    continue;
                }

                if (vessel.loaded)
                {
                    if (vessel == myWpnManager.vessel)
                    {
                        continue;                                                   //ignore self
                    }
                    Vector3 vesselProjectedDirection = Vector3.ProjectOnPlane(vessel.transform.position - position, upVector);
                    Vector3 vesselDirection          = vessel.transform.position - position;


                    if (Vector3.Dot(vesselDirection, lookDirection) < 0)
                    {
                        continue;
                    }

                    float vesselDistance = (vessel.transform.position - position).magnitude;

                    if (vesselDistance < maxDistance && Vector3.Angle(vesselProjectedDirection, lookDirection) < fov / 2 && Vector3.Angle(vessel.transform.position - position, -myWpnManager.transform.forward) < myWpnManager.guardAngle / 2)
                    {
                        //Debug.Log("Found vessel: " + vessel.vesselName);
                        if (TerrainCheck(referenceTransform.position, vessel.transform.position))
                        {
                            continue;                                                                                              //blocked by terrain
                        }
                        BDATargetManager.ReportVessel(vessel, myWpnManager);

                        TargetInfo tInfo;
                        if ((tInfo = vessel.GetComponent <TargetInfo>()))
                        {
                            if (tInfo.isMissile)
                            {
                                MissileLauncher missile;
                                if (missile = tInfo.missileModule)
                                {
                                    results.foundMissile = true;
                                    if (missile.hasFired && (missile.targetPosition - (myWpnManager.vessel.CoM + (myWpnManager.vessel.rb_velocity * Time.fixedDeltaTime))).sqrMagnitude < 3600)
                                    {
                                        //Debug.Log("found missile targeting me");
                                        if (missile.targetingMode == MissileLauncher.TargetingModes.Heat)
                                        {
                                            results.foundHeatMissile = true;
                                            break;
                                        }
                                        else if (missile.targetingMode == MissileLauncher.TargetingModes.Laser)
                                        {
                                            results.foundAGM = true;
                                            break;
                                        }
                                    }
                                    else
                                    {
                                        break;
                                    }
                                }
                            }
                            else
                            {
                                //check if its shooting guns at me
                                if (!results.firingAtMe)
                                {
                                    foreach (var weapon in vessel.FindPartModulesImplementing <ModuleWeapon>())
                                    {
                                        if (!weapon.isFiring)
                                        {
                                            continue;
                                        }
                                        if (Vector3.Dot(weapon.fireTransforms[0].forward, vesselDirection) > 0)
                                        {
                                            continue;
                                        }

                                        if (Vector3.Angle(weapon.fireTransforms[0].forward, -vesselDirection) < 6500 / vesselDistance)
                                        {
                                            results.firingAtMe = true;
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }

            return(lookDirection);
        }
Exemple #3
0
        public static void UpdateRadarLock(MissileFire myWpnManager, float directionAngle, Transform referenceTransform, float fov, Vector3 position, float minSignature, ModuleRadar radar, bool pingRWR, RadarWarningReceiver.RWRThreatTypes rwrType, bool radarSnapshot)
        {
            Vector3d geoPos        = VectorUtils.WorldPositionToGeoCoords(position, FlightGlobals.currentMainBody);
            Vector3  forwardVector = referenceTransform.forward;
            Vector3  upVector      = referenceTransform.up;      //VectorUtils.GetUpDirection(position);
            Vector3  lookDirection = Quaternion.AngleAxis(directionAngle, upVector) * forwardVector;

            foreach (var vessel in BDATargetManager.LoadedVessels)
            {
                if (vessel == null)
                {
                    continue;
                }
                if (!vessel.loaded)
                {
                    continue;
                }

                if (myWpnManager)
                {
                    if (vessel == myWpnManager.vessel)
                    {
                        continue;                                                   //ignore self
                    }
                }
                else if ((vessel.transform.position - position).sqrMagnitude < 3600)
                {
                    continue;
                }

                Vector3 vesselDirection = Vector3.ProjectOnPlane(vessel.CoM - position, upVector);

                if (Vector3.Angle(vesselDirection, lookDirection) < fov / 2)
                {
                    if (TerrainCheck(referenceTransform.position, vessel.transform.position))
                    {
                        continue;                                                                                          //blocked by terrain
                    }
                    float sig = float.MaxValue;
                    if (radarSnapshot && minSignature > 0)
                    {
                        sig = GetModifiedSignature(vessel, position);
                    }

                    RadarWarningReceiver.PingRWR(vessel, position, rwrType, radar.signalPersistTime);

                    float detectSig = sig;

                    VesselECMJInfo vesselJammer = vessel.GetComponent <VesselECMJInfo>();
                    if (vesselJammer)
                    {
                        sig       *= vesselJammer.rcsReductionFactor;
                        detectSig += vesselJammer.jammerStrength;
                    }

                    if (detectSig > minSignature)
                    {
                        if (vessel.vesselType == VesselType.Debris)
                        {
                            vessel.gameObject.AddComponent <TargetInfo>();
                        }
                        else if (myWpnManager != null)
                        {
                            BDATargetManager.ReportVessel(vessel, myWpnManager);
                        }

                        //radar.vesselRadarData.AddRadarContact(radar, new TargetSignatureData(vessel, detectSig), false);
                        radar.ReceiveContactData(new TargetSignatureData(vessel, detectSig), false);
                    }
                }
            }
        }
Exemple #4
0
        /// <summary>
        /// Scans for targets in direction with field of view.
        /// Returns the direction scanned for debug
        /// </summary>
        /// <returns>The scan direction.</returns>
        /// <param name="myWpnManager">My wpn manager.</param>
        /// <param name="directionAngle">Direction angle.</param>
        /// <param name="referenceTransform">Reference transform.</param>
        /// <param name="fov">Fov.</param>
        /// <param name="results">Results.</param>
        /// <param name="maxDistance">Max distance.</param>
        public static Vector3 GuardScanInDirection(MissileFire myWpnManager, float directionAngle, Transform referenceTransform, float fov, out ViewScanResults results, float maxDistance)
        {
            fov    *= 1.1f;
            results = new ViewScanResults();
            results.foundMissile          = false;
            results.foundHeatMissile      = false;
            results.foundRadarMissile     = false;
            results.foundAGM              = false;
            results.firingAtMe            = false;
            results.missileThreatDistance = float.MaxValue;
            results.threatVessel          = null;
            results.threatWeaponManager   = null;

            if (!myWpnManager || !referenceTransform)
            {
                return(Vector3.zero);
            }

            Vector3  position      = referenceTransform.position;
            Vector3d geoPos        = VectorUtils.WorldPositionToGeoCoords(position, FlightGlobals.currentMainBody);
            Vector3  forwardVector = referenceTransform.forward;
            Vector3  upVector      = referenceTransform.up;
            Vector3  lookDirection = Quaternion.AngleAxis(directionAngle, upVector) * forwardVector;



            foreach (var vessel in BDATargetManager.LoadedVessels)
            {
                if (vessel == null)
                {
                    continue;
                }

                if (vessel.loaded)
                {
                    if (vessel == myWpnManager.vessel)
                    {
                        continue;                                                   //ignore self
                    }
                    Vector3 vesselProjectedDirection = Vector3.ProjectOnPlane(vessel.transform.position - position, upVector);
                    Vector3 vesselDirection          = vessel.transform.position - position;


                    if (Vector3.Dot(vesselDirection, lookDirection) < 0)
                    {
                        continue;
                    }

                    float vesselDistance = (vessel.transform.position - position).magnitude;

                    if (vesselDistance < maxDistance && Vector3.Angle(vesselProjectedDirection, lookDirection) < fov / 2 && Vector3.Angle(vessel.transform.position - position, -myWpnManager.transform.forward) < myWpnManager.guardAngle / 2)
                    {
                        //Debug.Log("Found vessel: " + vessel.vesselName);
                        if (TerrainCheck(referenceTransform.position, vessel.transform.position))
                        {
                            continue;                                                                                              //blocked by terrain
                        }
                        BDATargetManager.ReportVessel(vessel, myWpnManager);

                        TargetInfo tInfo;
                        if ((tInfo = vessel.GetComponent <TargetInfo>()))
                        {
                            if (tInfo.isMissile)
                            {
                                MissileLauncher missile;
                                if (missile = tInfo.missileModule)
                                {
                                    results.foundMissile = true;
                                    results.threatVessel = missile.vessel;
                                    Vector3 vectorFromMissile = myWpnManager.vessel.CoM - missile.part.transform.position;
                                    Vector3 relV        = missile.vessel.srf_velocity - myWpnManager.vessel.srf_velocity;
                                    bool    approaching = Vector3.Dot(relV, vectorFromMissile) > 0;
                                    if (missile.hasFired && missile.timeIndex > 1 && approaching && (missile.targetPosition - (myWpnManager.vessel.CoM + (myWpnManager.vessel.rb_velocity * Time.fixedDeltaTime))).sqrMagnitude < 3600)
                                    {
                                        if (missile.targetingMode == MissileLauncher.TargetingModes.Heat)
                                        {
                                            results.foundHeatMissile      = true;
                                            results.missileThreatDistance = Mathf.Min(results.missileThreatDistance, Vector3.Distance(missile.part.transform.position, myWpnManager.part.transform.position));
                                            results.threatPosition        = missile.transform.position;
                                            break;
                                        }
                                        else if (missile.targetingMode == MissileLauncher.TargetingModes.Radar)
                                        {
                                            results.foundRadarMissile     = true;
                                            results.missileThreatDistance = Mathf.Min(results.missileThreatDistance, Vector3.Distance(missile.part.transform.position, myWpnManager.part.transform.position));
                                            results.threatPosition        = missile.transform.position;
                                        }
                                        else if (missile.targetingMode == MissileLauncher.TargetingModes.Laser)
                                        {
                                            results.foundAGM = true;
                                            results.missileThreatDistance = Mathf.Min(results.missileThreatDistance, Vector3.Distance(missile.part.transform.position, myWpnManager.part.transform.position));
                                            break;
                                        }
                                    }
                                    else
                                    {
                                        break;
                                    }
                                }
                            }
                            else
                            {
                                //check if its shooting guns at me
                                //if(!results.firingAtMe)       //more work, but we can't afford to be incorrect picking the closest threat
                                //{
                                foreach (var weapon in vessel.FindPartModulesImplementing <ModuleWeapon>())
                                {
                                    if (!weapon.recentlyFiring)
                                    {
                                        continue;
                                    }
                                    if (Vector3.Dot(weapon.fireTransforms[0].forward, vesselDirection) > 0)
                                    {
                                        continue;
                                    }

                                    if (Vector3.Angle(weapon.fireTransforms[0].forward, -vesselDirection) < 6500 / vesselDistance && (!results.firingAtMe || (weapon.vessel.ReferenceTransform.position - position).magnitude < (results.threatPosition - position).magnitude))
                                    {
                                        results.firingAtMe          = true;
                                        results.threatPosition      = weapon.vessel.transform.position;
                                        results.threatVessel        = weapon.vessel;
                                        results.threatWeaponManager = weapon.weaponManager;
                                        break;
                                    }
                                }
                                //}
                            }
                        }
                    }
                }
            }

            return(lookDirection);
        }
Exemple #5
0
        IEnumerator DogfightCompetitionModeRoutine(float distance)
        {
            competitionStarting = true;
            competitionStatus   = "Competition: Pilots are taking off.";
            Dictionary <BDArmorySettings.BDATeams, List <BDModulePilotAI> > pilots = new Dictionary <BDArmorySettings.BDATeams, List <BDModulePilotAI> >();

            pilots.Add(BDArmorySettings.BDATeams.A, new List <BDModulePilotAI>());
            pilots.Add(BDArmorySettings.BDATeams.B, new List <BDModulePilotAI>());
            foreach (var v in BDATargetManager.LoadedVessels)
            {
                if (!v || !v.loaded)
                {
                    continue;
                }
                BDModulePilotAI pilot = null;
                foreach (var p in v.FindPartModulesImplementing <BDModulePilotAI>())
                {
                    pilot = p;
                    break;
                }

                if (!pilot || !pilot.weaponManager)
                {
                    continue;
                }

                pilots[BDATargetManager.BoolToTeam(pilot.weaponManager.team)].Add(pilot);
                pilot.ActivatePilot();
                pilot.standbyMode = false;
                if (pilot.weaponManager.guardMode)
                {
                    pilot.weaponManager.ToggleGuardMode();
                }
            }

            //clear target database so pilots don't attack yet
            BDATargetManager.ClearDatabase();

            if (pilots[BDArmorySettings.BDATeams.A].Count == 0 || pilots[BDArmorySettings.BDATeams.B].Count == 0)
            {
                Debug.Log("Unable to start competition mode - one or more teams is empty");
                competitionStatus = "Competition: Failed!  One or more teams is empty.";
                yield return(new WaitForSeconds(2));

                competitionStarting = false;
                yield break;
            }

            BDModulePilotAI aLeader = pilots[BDArmorySettings.BDATeams.A][0];
            BDModulePilotAI bLeader = pilots[BDArmorySettings.BDATeams.B][0];

            aLeader.weaponManager.wingCommander.CommandAllFollow();
            bLeader.weaponManager.wingCommander.CommandAllFollow();


            //wait till the leaders are airborne
            while (aLeader && bLeader && (aLeader.vessel.LandedOrSplashed || bLeader.vessel.LandedOrSplashed))
            {
                yield return(null);
            }

            if (!aLeader || !bLeader)
            {
                StopCompetition();
            }

            competitionStatus = "Competition: Sending pilots to start position.";
            Vector3 aDirection = Vector3.ProjectOnPlane(aLeader.vessel.CoM - bLeader.vessel.CoM, aLeader.vessel.upAxis).normalized;
            Vector3 bDirection = Vector3.ProjectOnPlane(bLeader.vessel.CoM - aLeader.vessel.CoM, bLeader.vessel.upAxis).normalized;

            Vector3 center       = (aLeader.vessel.CoM + bLeader.vessel.CoM) / 2f;
            Vector3 aDestination = center + (aDirection * (distance + 1250f));
            Vector3 bDestination = center + (bDirection * (distance + 1250f));

            aDestination = VectorUtils.WorldPositionToGeoCoords(aDestination, FlightGlobals.currentMainBody);
            bDestination = VectorUtils.WorldPositionToGeoCoords(bDestination, FlightGlobals.currentMainBody);

            aLeader.CommandFlyTo(aDestination);
            bLeader.CommandFlyTo(bDestination);

            Vector3 centerGPS = VectorUtils.WorldPositionToGeoCoords(center, FlightGlobals.currentMainBody);

            //wait till everyone is in position
            bool waiting = true;

            while (waiting)
            {
                waiting = false;

                if (!aLeader || !bLeader)
                {
                    StopCompetition();
                }

                if (Vector3.Distance(aLeader.transform.position, bLeader.transform.position) < distance * 1.95f)
                {
                    waiting = true;
                }
                else
                {
                    foreach (var t in pilots.Keys)
                    {
                        foreach (var p in pilots[t])
                        {
                            if (p.currentCommand == BDModulePilotAI.PilotCommands.Follow && Vector3.Distance(p.vessel.CoM, p.commandLeader.vessel.CoM) > 1000f)
                            {
                                competitionStatus = "Competition: Waiting for teams to get in position.";
                                waiting           = true;
                            }
                        }
                    }
                }

                yield return(null);
            }

            //start the match
            foreach (var t in pilots.Keys)
            {
                foreach (var p in pilots[t])
                {
                    if (!p)
                    {
                        continue;
                    }

                    //enable guard mode
                    if (!p.weaponManager.guardMode)
                    {
                        p.weaponManager.ToggleGuardMode();
                    }

                    //report all vessels
                    if (BDATargetManager.BoolToTeam(p.weaponManager.team) == BDArmorySettings.BDATeams.B)
                    {
                        BDATargetManager.ReportVessel(p.vessel, aLeader.weaponManager);
                    }
                    else
                    {
                        BDATargetManager.ReportVessel(p.vessel, bLeader.weaponManager);
                    }

                    //release command
                    p.ReleaseCommand();
                    p.defaultOrbitCoords = centerGPS;
                }
            }
            competitionStatus = "Competition starting!  Good luck!";
            yield return(new WaitForSeconds(2));

            competitionStarting = false;
        }