private void createWindows() { inv_win = new Window("inv"); inv_control = new InventoryWindow(); inv_win.addControl(inv_control); Parent.Parent.Parent.Parent.Controls.Add(inv_win); spellbook_win = new Window("spellbook"); spellbook_control = new SpellbookWindow(); spellbook_win.addControl(spellbook_control); Parent.Parent.Parent.Parent.Controls.Add(spellbook_win); }
public void createWindows() { char_win = new Window("char"); char_control = new CharacterWindow(); char_win.addControl(char_control); Parent.Parent.Parent.Parent.Parent.Parent.Parent.Controls.Add(char_win); inv_win = new Window("inv"); inv_control = new InventoryWindow(); inv_win.addControl(inv_control); Parent.Parent.Parent.Parent.Parent.Parent.Parent.Controls.Add(inv_win); spellbook_win = new Window("spellbook"); spellbook_control = new SpellbookWindow(); spellbook_win.addControl(spellbook_control); Parent.Parent.Parent.Parent.Parent.Parent.Parent.Controls.Add(spellbook_win); }