Exemple #1
0
        //i should use maybe plural desriptor here by naming conventions, but in this case i know exactly when it's plural, so i can fake it with the function that
        //exposes the delegate. probably should do it anyway, but it's easier to implement like this.
        private protected EyeType(EyeColor defaultEyeColor, EyeChangeDelegate eyeChange,
                                  ShortPluralDescriptor shortDesc, SimpleDescriptor singleItemDesc, PartDescriptor <EyeData> longDesc, SingleEyeDescriptor oneEyeDesc, PartDescriptor <EyeData> fullDesc,
                                  PlayerBodyPartDelegate <Eyes> playerDesc, ChangeType <EyeData> transform, RestoreType <EyeData> restore, byte numEyes = 2, ScleraColor color = ScleraColor.CLEAR)
            : base(PluralHelper(shortDesc), singleItemDesc, longDesc, playerDesc, transform, restore)
        {
            EyeChangeSpecial = eyeChange;
            eyeCount         = numEyes;
            defaultColor     = defaultEyeColor;
            _index           = indexMaker++;

            eyeDesc         = shortDesc;
            eyeFullDesc     = fullDesc ?? throw new ArgumentNullException(nameof(fullDesc));
            this.oneEyeDesc = oneEyeDesc ?? throw new ArgumentNullException(nameof(oneEyeDesc));

            eyes.AddAt(this, _index);
            scleraColor = color;
        }
Exemple #2
0
 public StoneStareEyeType(EyeColor defaultEyeColor, EyeChangeDelegate eyeChange, ShortPluralDescriptor shortDesc, SimpleDescriptor singleItemDesc,
                          PartDescriptor <EyeData> longDesc, SingleEyeDescriptor oneEyeDesc, PartDescriptor <EyeData> fullDesc, PlayerBodyPartDelegate <Eyes> playerDesc,
                          ChangeType <EyeData> transform, RestoreType <EyeData> restore, byte numEyes = 2, ScleraColor color = ScleraColor.CLEAR)
     : base(defaultEyeColor, eyeChange, shortDesc, singleItemDesc, longDesc, oneEyeDesc, fullDesc, playerDesc, transform, restore, numEyes, color)
 {
 }