public InputManager(Game game) { cG = (Game1)game; mssButtonLeft = MsState.ButtonWasReleased; tsTimeSinceLastClick = TimeSpan.Zero; nClicksForDoubleClick = 0; }//InputManger
public override void FinishedLaunching (MonoMac.Foundation.NSObject notification) { game = new Game1(); game.Run(); }
public TestTexture (Game1 game) : base (game) { this.game = game; }