public InputManager(Game game)
        {
            cG = (Game1)game;
            mssButtonLeft = MsState.ButtonWasReleased;
            tsTimeSinceLastClick = TimeSpan.Zero;
            nClicksForDoubleClick = 0;

        }//InputManger
Exemple #2
0
		public override void FinishedLaunching (MonoMac.Foundation.NSObject notification)
		{			
			game = new Game1();
			game.Run();
		}
		public TestTexture (Game1 game) : base (game)
		{
			this.game = game;
		}