public FinalBoss getFinalBoss()
 {
     factory = new FinalBossCreator(content);
     return((FinalBoss)factory.GetEntity());
 }
 public Grunt2 getGrunt2()
 {
     factory = new Grunt2Creator(content);
     return((Grunt2)factory.GetEntity());
 }
 public MidBoss getMidBoss()
 {
     factory = new MidBossCreator(content);
     return((MidBoss)factory.GetEntity());
 }
 public Grunt1 getGrunt1()
 {
     factory = new Grunt1Creator(content);
     return((Grunt1)factory.GetEntity());
 }
 public Player getPlayer()
 {
     factory = new PlayerCreator(content);
     return((Player)factory.GetEntity());
 }
Exemple #6
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 public FinalBoss getFinalBoss(string move, string shoot, int startX, int startY, int endX, int endY, String bTexture, String eTexture)
 {
     factory = new FinalBossCreator(content);
     return((FinalBoss)factory.GetEntity(move, shoot, startX, startY, endX, endY, bTexture, eTexture));
 }
Exemple #7
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 public Grunt2 getGrunt2(string move, string shoot, int startX, int startY, int endX, int endY, String bTexture, String eTexture)
 {
     factory = new Grunt2Creator(content);
     return((Grunt2)factory.GetEntity(move, shoot, startX, startY, endX, endY, bTexture, eTexture));
 }
Exemple #8
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 public Player getPlayer(string move, string shoot, int startX, int startY, int endX, int endY, String bTexture, String eTexture)
 {
     factory = new PlayerCreator(content);
     return((Player)factory.GetEntity(move, shoot, startX, startY, endX, endY, bTexture, eTexture));
 }