public static void HideGUI()
        {
            if (instance != null && instance.missile_module != null)
            {
                instance.missile_module.WeaponName = instance.missile_module.shortName;
                instance.missile_module            = null;
                instance.UpdateGUIState();
            }
            EditorLogic editor = EditorLogic.fetch;

            if (editor != null)
            {
                editor.Unlock("BD_MN_GUILock");
            }
        }