private void OnDestroy()
 {
     instance = null;
 }
 public void ShowUI()
 {
     WeaponNameWindow.ShowGUI(this);
     UpdateMenus(true);
 }
 private void Awake()
 {
     enabled  = false;
     instance = this;
     StartCoroutine(CheckActionGroupEditor());
 }
 public void HideUI()
 {
     WeaponNameWindow.HideGUI();
     UpdateMenus(false);
 }