private void AddToMemory(Board i_GameBoard, Computer i_Pc, int i_SaveIndexRowTurn1, int i_SaveIndexColumnTurn1, int i_SaveIndexRowTurn2, int i_SaveIndexColumnTurn2) { CellForComputer cellMemoryExist; if (!i_Pc.isLetterExist(i_SaveIndexRowTurn1, i_SaveIndexColumnTurn1, i_GameBoard.BoardData[i_SaveIndexRowTurn1, i_SaveIndexColumnTurn1].Data, out cellMemoryExist)) { i_Pc.InsertToMemory(i_SaveIndexRowTurn1, i_SaveIndexColumnTurn1, i_GameBoard.BoardData[i_SaveIndexRowTurn1, i_SaveIndexColumnTurn1].Data); } if (!i_Pc.isLetterExist(i_SaveIndexRowTurn2, i_SaveIndexColumnTurn2, i_GameBoard.BoardData[i_SaveIndexRowTurn2, i_SaveIndexColumnTurn2].Data, out cellMemoryExist)) { i_Pc.InsertToMemory(i_SaveIndexRowTurn2, i_SaveIndexColumnTurn2, i_GameBoard.BoardData[i_SaveIndexRowTurn2, i_SaveIndexColumnTurn2].Data); } }
public void MakeComputerInstance(Board i_Board) { m_Pc = new Computer(i_Board); }