private void AddToMemory(Board i_GameBoard, Computer i_Pc, int i_SaveIndexRowTurn1, int i_SaveIndexColumnTurn1, int i_SaveIndexRowTurn2, int i_SaveIndexColumnTurn2)
        {
            CellForComputer cellMemoryExist;
            if (!i_Pc.isLetterExist(i_SaveIndexRowTurn1, i_SaveIndexColumnTurn1, i_GameBoard.BoardData[i_SaveIndexRowTurn1, i_SaveIndexColumnTurn1].Data, out cellMemoryExist))
            {
                i_Pc.InsertToMemory(i_SaveIndexRowTurn1, i_SaveIndexColumnTurn1, i_GameBoard.BoardData[i_SaveIndexRowTurn1, i_SaveIndexColumnTurn1].Data);
            }

            if (!i_Pc.isLetterExist(i_SaveIndexRowTurn2, i_SaveIndexColumnTurn2, i_GameBoard.BoardData[i_SaveIndexRowTurn2, i_SaveIndexColumnTurn2].Data, out cellMemoryExist))
            {
                i_Pc.InsertToMemory(i_SaveIndexRowTurn2, i_SaveIndexColumnTurn2, i_GameBoard.BoardData[i_SaveIndexRowTurn2, i_SaveIndexColumnTurn2].Data);
            }
        }
 public void MakeComputerInstance(Board i_Board)
 {
     m_Pc = new Computer(i_Board);
 }