public override void MapLoaded(Map map) { base.MapLoaded(map); _fireManager = new FireManager(); _fireConeOverlay = new FireConeOverlay(); PawnStatusTracker.Reset(); }
public override void WorldLoaded() { base.WorldLoaded(); _extendedDataStorage = UtilityWorldObjectManager.GetUtilityWorldObject <ExtendedDataStorage>(); // Ticks appear to be run before MapLoaded, so we need a FireManager available _fireManager = new FireManager(); }
public override void WorldLoaded() { base.WorldLoaded(); _extendedDataStorage = Find.World.GetComponent <ExtendedDataStorage>(); // Ticks appear to be run before MapLoaded, so we need a FireManager available _fireManager = new FireManager(); }